Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies
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Abstract (arXiv)
We present a unified deformation model for the markerless capture of multiple scales of human movement, including facial expressions, body motion, and hand gestures. An initial model is generated by locally stitching together models of the individual parts of the human body, which we refer to as the "Frankenstein" model. This model enables the full expression of part movements, including face and hands by a single seamless model. Using a large-scale capture of people wearing everyday clothes, we optimize the Frankenstein model to create "Adam". Adam is a calibrated model that shares the same skeleton hierarchy as the initial model but can express hair and clothing geometry, making it directly usable for fitting people as they normally appear in everyday life. Finally, we demonstrate the use of these models for total motion tracking, simultaneously capturing the large-scale body movements and the subtle face and hand motion of a social group of people.
Key facts. Cited by 239 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Jan 2018.
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Citing papers per year: 2021: 60; 2022: 63; 2023: 62; 2024: 23; 2025: 20; 2026: 11.
239 papers.
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- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
38 more
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- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
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- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
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- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
- 20233D Human Pose Estimation via Intuitive Physicscited by 100
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
- 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
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- 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
- 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
- 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
- 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
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- 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
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- 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
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- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2023X-Avatar: Expressive Human Avatarscited by 66
- 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
- 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
- 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
- 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
50 most cited of 239 All 239 (JSON)
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026A Dataset and Evaluation for Complex 4D Markerless Human Motion Capture14 Apr 2026
- 2026Human Interaction-Aware 3D Reconstruction from a Single Image7 Apr 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2026Improving 3D Foot Motion Reconstruction in Markerless Monocular Human Motion Capture10 Mar 2026
- 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On4 Mar 2026
- 2026SARS: A Novel Face and Body Shape and Appearance Aware 3D Reconstruction System extends Morphable Models10 Feb 2026
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction12 Dec 2025
38 more
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- 2025Text-Driven 3D Hand Motion Generation from Sign Language Data21 Aug 2025
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- 2025Physics-based Human Pose Estimation from a Single Moving RGB Camera23 Jul 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
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- 2025Disentangled Human Body Representation Based on Unsupervised Semantic-Aware Learning25 May 2025
- 2025EVA: Expressive Virtual Avatars from Multi-view Videos21 May 2025
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- 2025Survey on Hand Gesture Recognition from Visual Input21 Jan 2025
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- 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities5 Dec 2024
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- 2024Neural-ABC: Neural Parametric Models for Articulated Body with Clothes6 Apr 2024
- 2024MMVP: A Multimodal MoCap Dataset with Vision and Pressure Sensors26 Mar 2024
50 newest of 239 All 239 (JSON)
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
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- 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Imagescited by 5
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- 2023Interactive Fashion Content Generation Using LLMs and Latent Diffusion Modelscited by 2
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actorscited by 1
- 2024DanceFusion: A Spatio-Temporal Skeleton Diffusion Transformer for Audio-Driven Dance Motion Reconstructioncited by 1
- 2024EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable Diffusioncited by 0
- 2025DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation24 Mar 2025
- 2024DanceFusion: A Spatio-Temporal Skeleton Diffusion Transformer for Audio-Driven Dance Motion Reconstruction7 Nov 2024
- 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images27 Sep 2024
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actors28 Aug 2024
- 2024EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable Diffusion16 Apr 2024
- 2024VLOGGER: Multimodal Diffusion for Embodied Avatar Synthesis13 Mar 2024
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humans16 Aug 2023
- 2023Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models19 May 2023
- 2023Interactive Fashion Content Generation Using LLMs and Latent Diffusion Models15 May 2023
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
12 most cited of 230 All 230 (JSON)
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026A Dataset and Evaluation for Complex 4D Markerless Human Motion Capture14 Apr 2026
- 2026Human Interaction-Aware 3D Reconstruction from a Single Image7 Apr 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2026Improving 3D Foot Motion Reconstruction in Markerless Monocular Human Motion Capture10 Mar 2026
- 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On4 Mar 2026
- 2026SARS: A Novel Face and Body Shape and Appearance Aware 3D Reconstruction System extends Morphable Models10 Feb 2026
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction12 Dec 2025
12 newest of 230 All 230 (JSON)