mlsanityData to 7 Oct 2026

Recent Trends in 3D Reconstruction of General Non-Rigid Scenes

arXiv 2403.15064 ↗First posted 22 Mar 2024cs.CV cs.GRcited by 28

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Abstract (arXiv)

Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, useful for the movie industry and AR/VR applications. It also facilitates the content creation necessary in computer games and AR/VR by avoiding laborious manual design processes. Further, such models are fundamental for intelligent computing systems that need to interpret real-world scenes and actions to act and interact safely with the human world. Notably, the world surrounding us is dynamic, and reconstructing models of dynamic, non-rigidly moving scenes is a severely underconstrained and challenging problem. This state-of-the-art report (STAR) offers the reader a comprehensive summary of state-of-the-art techniques with monocular and multi-view inputs such as data from RGB and RGB-D sensors, among others, conveying an understanding of different approaches, their potential applications, and promising further research directions. The report covers 3D reconstruction of general non-rigid scenes and further addresses the techniques for scene decomposition, editing and controlling, and generalizable and generative modeling. More specifically, we first review the common and fundamental concepts necessary to understand and navigate the field and then discuss the state-of-the-art techniques by reviewing recent approaches that use traditional and machine-learning-based neural representations, including a discussion on the newly enabled applications. The STAR is concluded with a discussion of the remaining limitations and open challenges.

Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). Builds on 315 of its 410 references that are in the map. First posted on arXiv 22 Mar 2024.

Builds on

315 of 410 references.

References · 315

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38 more
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  5. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  6. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
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50 most cited of 315 All 315 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 12; 2025: 14; 2026: 2.

28 papers.

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  1. 2024VD3D: Taming Large Video Diffusion Transformers for 3D Camera Controlcited by 156
  2. 2024AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformerscited by 151
  3. 2024TC4D: Trajectory-Conditioned Text-to-4D Generationcited by 76
  4. 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
  5. 2024DeSplat: Decomposed Gaussian Splatting for Distractor-Free Renderingcited by 15
  6. 2024D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Videocited by 11
  7. 2024SEED4D: A Synthetic Ego--Exo Dynamic 4D Data Generator, Driving Dataset and Benchmarkcited by 8
  8. 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
  9. 2026World Reconstruction From Inconsistent Viewscited by 8
  10. 2025PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videoscited by 7
  11. 2024LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Controlcited by 6
  12. 2024NeRF-CA: Dynamic Reconstruction of X-ray Coronary Angiography with Extremely Sparse-viewscited by 4
16 more
  1. 2025A Survey of 3D Reconstruction with Event Camerascited by 4
  2. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  3. 2024Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streamscited by 3
  4. 2025SDD-4DGS: Static-Dynamic Aware Decoupling in Gaussian Splatting for 4D Scene Reconstructioncited by 3
  5. 2025LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasingcited by 3
  6. 2024Towards Multi-Modal Animal Pose Estimation: A Survey and In-Depth Analysiscited by 2
  7. 2025SDFs from Unoriented Point Clouds using Neural Variational Heat Distancescited by 2
  8. 2025Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animalscited by 2
  9. 2025VDAWorld: World Modelling via VLM-Directed Abstraction and Simulationcited by 2
  10. 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
  11. 2025GNF: Gaussian Neural Fields for Multidimensional Signal Representation and Reconstructioncited by 1
  12. 2025Boosting 3D Liver Shape Datasets with Diffusion Models and Implicit Neural Representationscited by 1
  13. 2024ReMatching Dynamic Reconstruction Flowcited by 0
  14. 2025Toward Using Machine Learning as a Shape Quality Metric for Liver Point Cloud Generationcited by 0
  15. 2025GaussianGAN: Real-Time Photorealistic controllable Human Avatarscited by 0
  16. 2025SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Videocited by 0