Gaussian Eigen Models for Human Heads
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Abstract (arXiv)
Current personalized neural head avatars face a trade-off: lightweight models lack detail and realism, while high-quality, animatable avatars require significant computational resources, making them unsuitable for commodity devices. To address this gap, we introduce Gaussian Eigen Models (GEM), which provide high-quality, lightweight, and easily controllable head avatars. GEM utilizes 3D Gaussian primitives for representing the appearance combined with Gaussian splatting for rendering. Building on the success of mesh-based 3D morphable face models (3DMM), we define GEM as an ensemble of linear eigenbases for representing the head appearance of a specific subject. In particular, we construct linear bases to represent the position, scale, rotation, and opacity of the 3D Gaussians. This allows us to efficiently generate Gaussian primitives of a specific head shape by a linear combination of the basis vectors, only requiring a low-dimensional parameter vector that contains the respective coefficients. We propose to construct these linear bases (GEM) by distilling high-quality compute-intense CNN-based Gaussian avatar models that can generate expression-dependent appearance changes like wrinkles. These high-quality models are trained on multi-view videos of a subject and are distilled using a series of principal component analyses. Once we have obtained the bases that represent the animatable appearance space of a specific human, we learn a regressor that takes a single RGB image as input and predicts the low-dimensional parameter vector that corresponds to the shown facial expression. In a series of experiments, we compare GEM's self-reenactment and cross-person reenactment results to state-of-the-art 3D avatar methods, demonstrating GEM's higher visual quality and better generalization to new expressions.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 66 of its 101 references that are in the map. First posted on arXiv 5 Jul 2024.
Builds on
66 of 101 references.
References · 66
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50 most cited of 66 All 66 (JSON)
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Citing papers per year: 2024: 2; 2025: 6; 2026: 13.
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- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
- 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
- 2025TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modelingcited by 4
- 2026FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animationcited by 4
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstructioncited by 3
- 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatarscited by 3
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editingcited by 1
9 more
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologiescited by 1
- 2026Retrieval-Augmented Gaussian Avatars: Improving Expression Generalizationcited by 0
- 2026DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Videocited by 0
- 20263DRealHead: Few-Shot Detailed Head Avatarcited by 0
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibilitycited by 0
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatarscited by 0
- 2026Head Avatars with Dynamic Explicit Haircited by 0
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responsescited by 0
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatarscited by 0
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars1 Oct 2026
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026Head Avatars with Dynamic Explicit Hair26 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars8 Jul 2026
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 20263DRealHead: Few-Shot Detailed Head Avatar14 Apr 2026
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 2026DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video30 Mar 2026
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editing16 Mar 2026
- 2026Retrieval-Augmented Gaussian Avatars: Improving Expression Generalization9 Mar 2026
9 more
- 2026FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation20 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars6 Dec 2025
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction25 Nov 2025
- 2025TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling8 May 2025
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars17 Mar 2025
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversion12 Jan 2025
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024
- 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters27 Nov 2024
- 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
- 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
- 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
- 2025TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modelingcited by 4
- 2026FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animationcited by 4
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstructioncited by 3
- 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatarscited by 3
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editingcited by 1
12 most cited of 20 All 20 (JSON)
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars1 Oct 2026
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026Head Avatars with Dynamic Explicit Hair26 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars8 Jul 2026
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 20263DRealHead: Few-Shot Detailed Head Avatar14 Apr 2026
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 2026DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video30 Mar 2026
- 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editing16 Mar 2026
- 2026FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation20 Jan 2026
12 newest of 20 All 20 (JSON)