mlsanityData to 7 Oct 2026

Gaussian Eigen Models for Human Heads

arXiv 2407.04545 ↗First posted 5 Jul 2024cs.CVcited by 21

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Abstract (arXiv)

Current personalized neural head avatars face a trade-off: lightweight models lack detail and realism, while high-quality, animatable avatars require significant computational resources, making them unsuitable for commodity devices. To address this gap, we introduce Gaussian Eigen Models (GEM), which provide high-quality, lightweight, and easily controllable head avatars. GEM utilizes 3D Gaussian primitives for representing the appearance combined with Gaussian splatting for rendering. Building on the success of mesh-based 3D morphable face models (3DMM), we define GEM as an ensemble of linear eigenbases for representing the head appearance of a specific subject. In particular, we construct linear bases to represent the position, scale, rotation, and opacity of the 3D Gaussians. This allows us to efficiently generate Gaussian primitives of a specific head shape by a linear combination of the basis vectors, only requiring a low-dimensional parameter vector that contains the respective coefficients. We propose to construct these linear bases (GEM) by distilling high-quality compute-intense CNN-based Gaussian avatar models that can generate expression-dependent appearance changes like wrinkles. These high-quality models are trained on multi-view videos of a subject and are distilled using a series of principal component analyses. Once we have obtained the bases that represent the animatable appearance space of a specific human, we learn a regressor that takes a single RGB image as input and predicts the low-dimensional parameter vector that corresponds to the shown facial expression. In a series of experiments, we compare GEM's self-reenactment and cross-person reenactment results to state-of-the-art 3D avatar methods, demonstrating GEM's higher visual quality and better generalization to new expressions.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 66 of its 101 references that are in the map. First posted on arXiv 5 Jul 2024.

Builds on

66 of 101 references.

References · 66

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38 more
  1. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
  2. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 475
  3. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  4. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
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  11. 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 257
  12. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  13. 2022EMOCA: Emotion Driven Monocular Face Capture and Animationcited by 254
  14. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  15. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  16. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
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  18. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
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50 most cited of 66 All 66 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 6; 2026: 13.

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  1. 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
  2. 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
  3. 2025Synthetic Prior for Few-Shot Drivable Head Avatar Inversioncited by 14
  4. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
  5. 2025TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modelingcited by 4
  6. 2026FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animationcited by 4
  7. 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstructioncited by 3
  8. 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatarscited by 3
  9. 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
  10. 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
  11. 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
  12. 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editingcited by 1
9 more
  1. 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologiescited by 1
  2. 2026Retrieval-Augmented Gaussian Avatars: Improving Expression Generalizationcited by 0
  3. 2026DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Videocited by 0
  4. 20263DRealHead: Few-Shot Detailed Head Avatarcited by 0
  5. 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibilitycited by 0
  6. 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatarscited by 0
  7. 2026Head Avatars with Dynamic Explicit Haircited by 0
  8. 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responsescited by 0
  9. 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatarscited by 0