OccFusion: Rendering Occluded Humans with Generative Diffusion Priors
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Most existing human rendering methods require every part of the human to be fully visible throughout the input video. However, this assumption does not hold in real-life settings where obstructions are common, resulting in only partial visibility of the human. Considering this, we present OccFusion, an approach that utilizes efficient 3D Gaussian splatting supervised by pretrained 2D diffusion models for efficient and high-fidelity human rendering. We propose a pipeline consisting of three stages. In the Initialization stage, complete human masks are generated from partial visibility masks. In the Optimization stage, 3D human Gaussians are optimized with additional supervision by Score-Distillation Sampling (SDS) to create a complete geometry of the human. Finally, in the Refinement stage, in-context inpainting is designed to further improve rendering quality on the less observed human body parts. We evaluate OccFusion on ZJU-MoCap and challenging OcMotion sequences and find that it achieves state-of-the-art performance in the rendering of occluded humans.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 68 of its 80 references that are in the map. First posted on arXiv 29 Jun 2024.
Builds on
68 of 80 references.
Closest ancestors · 13
Same direction, newest first
- 2024SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior29 Mar
- 2024BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors18 Mar
- 2023Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting8 Dec
- 2023ReconFusion: 3D Reconstruction with Diffusion Priors5 Dec
- 2023Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation4 Dec
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Image7 Sep
- 2023HoloFusion: Towards Photo-realistic 3D Generative Modeling28 Aug
- 2023ZeroAvatar: Zero-shot 3D Avatar Generation from a Single Image25 May
- 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
- 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models23 Feb
- 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation1 Dec
- 2022Magic3D: High-Resolution Text-to-3D Content Creation18 Nov
1 more
Other references · 55
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2023T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Modelscited by 1,351
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2022Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generationcited by 961
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
38 more
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 433
- 2023Segment Anything in High Qualitycited by 376
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 2023Photorealistic Video Generation with Diffusion Modelscited by 306
- 2023Emu Video: Factorizing Text-to-Video Generation by Explicit Image Conditioningcited by 255
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2022SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstructioncited by 216
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2023HUGS: Human Gaussian Splatscited by 154
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
- 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
- 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
- 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
- 2021Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Renderingcited by 46
- 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
- 2022DiffuStereo: High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Camerascited by 43
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
- 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splattingcited by 36
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
- 2023Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatarscited by 30
- 2023TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Renderingcited by 18
- 2022Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Priorcited by 15
- 2023Animatable 3D Gaussians for High-fidelity Synthesis of Human Motionscited by 15
50 most cited of 55 All 55 (JSON)
Built on by
Citing papers per year: 2025: 6; 2026: 2.
8 papers.
- 2025DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusioncited by 10
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
- 2025CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single Imagecited by 6
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
- 2025Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstructioncited by 1
- 2025SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Renderingcited by 0
- 2026InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpaintingcited by 0
- 2026Resolving Mixed Single-Photon LiDAR Returns for Foreground-View and Hidden Scene Reconstructioncited by 0
- 2026Resolving Mixed Single-Photon LiDAR Returns for Foreground-View and Hidden Scene Reconstruction1 Oct 2026
- 2026InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting5 Jan 2026
- 2025SkelSplat: Robust Multi-view 3D Human Pose Estimation with Differentiable Gaussian Rendering11 Nov 2025
- 2025Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction10 Jul 2025
- 2025DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion26 Jun 2025
- 2025CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single Image19 Mar 2025
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars17 Mar 2025
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction3 Feb 2025
Similar, not cited
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- 2025Stable Diffusion-Based Approach for Human De-Occlusion
- 2024Synthesizing Moving People with 3D Control
- 2026CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Image
- 2025GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior
- 2024Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses
- 2024Human-VDM: Learning Single-Image 3D Human Gaussian Splatting from Video Diffusion Models
- 2023O2-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion Model
- 2025HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting