mlsanityData to 7 Oct 2026

JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstruction

arXiv 2602.04317 ↗First posted 4 Feb 2026cs.CVcited by 0

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Abstract (arXiv)

Reconstructing high-fidelity animatable 3D human avatars from monocular RGB videos remains challenging, particularly in unconstrained in-the-wild scenarios where camera parameters and human poses from off-the-shelf methods (e.g., COLMAP, HMR2.0) are often inaccurate. Splatting (3DGS) advances demonstrate impressive rendering quality and real-time performance, they critically depend on precise camera calibration and pose annotations, limiting their applicability in real-world settings. We present JOintGS, a unified framework that jointly optimizes camera extrinsics, human poses, and 3D Gaussian representations from coarse initialization through a synergistic refinement mechanism. Our key insight is that explicit foreground-background disentanglement enables mutual reinforcement: static background Gaussians anchor camera estimation via multi-view consistency; refined cameras improve human body alignment through accurate temporal correspondence; optimized human poses enhance scene reconstruction by removing dynamic artifacts from static constraints. We further introduce a temporal dynamics module to capture fine-grained pose-dependent deformations and a residual color field to model illumination variations. Extensive experiments on NeuMan and EMDB datasets demonstrate that JOintGS achieves superior reconstruction quality, with 2.1~dB PSNR improvement over state-of-the-art methods on NeuMan dataset, while maintaining real-time rendering. Notably, our method shows significantly enhanced robustness to noisy initialization compared to the baseline.Our source code is available at https://github.com/MiliLab/JOintGS.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 35 of its 49 references that are in the map. First posted on arXiv 4 Feb 2026.

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References · 35

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23 more
  1. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  2. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  3. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
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  23. 2025ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videoscited by 8

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