mlsanityData to 14 Oct 2026

PICA: Physics-Integrated Clothed Avatar

arXiv 2407.05324 ↗First posted 7 Jul 2024cs.CVcited by 8

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Abstract (arXiv)

We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically employ a single model to represent both the clothing and the underlying body. While efficient, these approaches often fail to accurately represent complex garment dynamics, leading to incorrect deformations and noticeable rendering artifacts, especially for sliding or loose garments. Furthermore, previous works represent garment dynamics as pose-dependent deformations and facilitate novel pose animations in a data-driven manner. This often results in outcomes that do not faithfully represent the mechanics of motion and are prone to generating artifacts in out-of-distribution poses. To address these issues, we adopt two individual 3D Gaussian Splatting (3DGS) models with different deformation characteristics, modeling the human body and clothing separately. This distinction allows for better handling of their respective motion characteristics. With this representation, we integrate a graph neural network (GNN)-based clothed body physics simulation module to ensure an accurate representation of clothing dynamics. Our method, through its carefully designed features, achieves high-fidelity rendering of clothed human bodies in complex and novel driving poses, significantly outperforming previous methods under the same settings.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 72 of its 96 references that are in the map. First posted on arXiv 7 Jul 2024.

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72 of 96 references.

References · 72

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  8. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
  9. 2020Learning Mesh-Based Simulation with Graph Networkscited by 868
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  11. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  12. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
38 more
  1. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  2. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  3. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  4. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  5. 2023Personalize Segment Anything Model with One Shotcited by 250
  6. 2018Video Based Reconstruction of 3D People Modelscited by 238
  7. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  8. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  9. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  10. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  11. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  12. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  13. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  14. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  15. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  16. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  17. 2023HUGS: Human Gaussian Splatscited by 154
  18. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  19. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  20. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  21. 2021Real-time Deep Dynamic Characterscited by 133
  22. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  23. 2023GART: Gaussian Articulated Template Modelscited by 121
  24. 2020BCNet: Learning Body and Cloth Shape from A Single Imagecited by 120
  25. 2023Drivable 3D Gaussian Avatarscited by 120
  26. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  27. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  28. 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
  29. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  30. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  31. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 78
  32. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  33. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
  34. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  35. 2018GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Drapingcited by 69
  36. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  37. 2021DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contactcited by 65
  38. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64

50 most cited of 72 All 72 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 6.

8 papers.