PICA: Physics-Integrated Clothed Avatar
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Abstract (arXiv)
We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically employ a single model to represent both the clothing and the underlying body. While efficient, these approaches often fail to accurately represent complex garment dynamics, leading to incorrect deformations and noticeable rendering artifacts, especially for sliding or loose garments. Furthermore, previous works represent garment dynamics as pose-dependent deformations and facilitate novel pose animations in a data-driven manner. This often results in outcomes that do not faithfully represent the mechanics of motion and are prone to generating artifacts in out-of-distribution poses. To address these issues, we adopt two individual 3D Gaussian Splatting (3DGS) models with different deformation characteristics, modeling the human body and clothing separately. This distinction allows for better handling of their respective motion characteristics. With this representation, we integrate a graph neural network (GNN)-based clothed body physics simulation module to ensure an accurate representation of clothing dynamics. Our method, through its carefully designed features, achieves high-fidelity rendering of clothed human bodies in complex and novel driving poses, significantly outperforming previous methods under the same settings.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 72 of its 96 references that are in the map. First posted on arXiv 7 Jul 2024.
Builds on
72 of 96 references.
References · 72
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38 more
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50 most cited of 72 All 72 (JSON)
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Citing papers per year: 2024: 1; 2025: 1; 2026: 6.
8 papers.
- 2025Disentangled Clothed Avatar Generation with Layered Representationcited by 7
- 2024StdGEN: Semantic-Decomposed 3D Character Generation from Single Imagescited by 5
- 2026Image2Garment: Simulation-ready Garment Generation from a Single Imagecited by 3
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatarscited by 2
- 2026StdGEN++: A Comprehensive System for Semantic-Decomposed 3D Character Generationcited by 1
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatarscited by 0
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
- 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Imagescited by 0
- 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Images2 Aug 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
- 2026Image2Garment: Simulation-ready Garment Generation from a Single Image14 Jan 2026
- 2026StdGEN++: A Comprehensive System for Semantic-Decomposed 3D Character Generation12 Jan 2026
- 2025Disentangled Clothed Avatar Generation with Layered Representation8 Jan 2025
- 2024StdGEN: Semantic-Decomposed 3D Character Generation from Single Images8 Nov 2024