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Learning to Reconstruct People in Clothing from a Single RGB Camera

arXiv 1903.05885 ↗First posted 14 Mar 2019cs.CVcited by 168

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Abstract (arXiv)

We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving, in less than 10 seconds with a reconstruction accuracy of 5mm. Our model learns to predict the parameters of a statistical body model and instance displacements that add clothing and hair to the shape. The model achieves fast and accurate predictions based on two key design choices. First, by predicting shape in a canonical T-pose space, the network learns to encode the images of the person into pose-invariant latent codes, where the information is fused. Second, based on the observation that feed-forward predictions are fast but do not always align with the input images, we predict using both, bottom-up and top-down streams (one per view) allowing information to flow in both directions. Learning relies only on synthetic 3D data. Once learned, the model can take a variable number of frames as input, and is able to reconstruct shapes even from a single image with an accuracy of 6mm. Results on 3 different datasets demonstrate the efficacy and accuracy of our approach.

Key facts. Cited by 168 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Mar 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 38; 2022: 43; 2023: 36; 2024: 31; 2025: 11; 2026: 9.

168 papers.

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  1. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  2. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  3. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  4. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  5. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  6. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  7. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  8. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  9. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  10. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  11. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  12. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
38 more
  1. 2021Real-time Deep Dynamic Characterscited by 133
  2. 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
  3. 2022Realistic One-shot Mesh-based Head Avatarscited by 119
  4. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  5. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  6. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  7. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  8. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  9. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  10. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
  11. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  12. 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
  13. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  14. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
  15. 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
  16. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  17. 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
  18. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  19. 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
  20. 2023High-fidelity 3D Human Digitization from Single 2K Resolution Imagescited by 70
  21. 2023X-Avatar: Expressive Human Avatarscited by 66
  22. 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
  23. 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
  24. 2023Learning Locally Editable Virtual Humanscited by 54
  25. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  26. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
  27. 2022PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequencecited by 46
  28. 2021Dynamic Surface Function Networks for Clothed Human Bodiescited by 44
  29. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  30. 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
  31. 2023Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstructioncited by 42
  32. 2023Single-Image 3D Human Digitization with Shape-Guided Diffusioncited by 42
  33. 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
  34. 2022Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesiscited by 41
  35. 20223D Clothed Human Reconstruction in the Wildcited by 41
  36. 2022Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Imagescited by 39
  37. 2021StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Visioncited by 38
  38. 2021Point-Based Modeling of Human Clothingcited by 37

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