mlsanityData to 7 Oct 2026

Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challenges

arXiv 2511.05152 ↗First posted 7 Nov 2025cs.CV cs.GR cs.MMcited by 2

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Abstract (arXiv)

Deformable Gaussian Splatting (GS) accomplishes photorealistic dynamic 3-D reconstruction from dense multi-view video (MVV) by learning to deform a canonical GS representation. However, in filmmaking, tight budgets can result in sparse camera configurations, which limits state-of-the-art (SotA) methods when capturing complex dynamic features. To address this issue, we introduce an approach that splits the canonical Gaussians and deformation field into foreground and background components using a sparse set of masks for frames at t=0. Each representation is separately trained on different loss functions during canonical pre-training. Then, during dynamic training, different parameters are modeled for each deformation field following common filmmaking practices. The foreground stage contains diverse dynamic features so changes in color, position and rotation are learned. While, the background containing film-crew and equipment, is typically dimmer and less dynamic so only changes in point position are learned. Experiments on 3-D and 2.5-D entertainment datasets show that our method produces SotA qualitative and quantitative results; up to 3 PSNR higher with half the model size on 3-D scenes. Unlike the SotA and without the need for dense mask supervision, our method also produces segmented dynamic reconstructions including transparent and dynamic textures. Code and video comparisons are available online: https://azzarelli.github.io/splatographypage/index.html

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 33 of its 43 references that are in the map. First posted on arXiv 7 Nov 2025.

Builds on

33 of 43 references.

References · 33

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  6. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  7. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  8. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  10. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  12. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
21 more
  1. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  2. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  3. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  4. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  5. 2021Modular Interactive Video Object Segmentation: Interaction-to-Mask, Propagation and Difference-Aware Fusioncited by 129
  6. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 114
  7. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  8. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  9. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  10. 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 99
  11. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  12. 2023HiNeRV: Video Compression with Hierarchical Encoding-based Neural Representationcited by 70
  13. 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
  14. 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
  15. 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 17
  16. 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
  17. 2024Immersive Video Compression using Implicit Neural Representationscited by 12
  18. 2024Learnable Infinite Taylor Gaussian for Dynamic View Renderingcited by 11
  19. 2025ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstructioncited by 7
  20. 2024Reviewing Intelligent Cinematography: AI research for camera-based video productioncited by 4
  21. 2025ViVo: A Dataset for Volumetric Video Reconstruction and Compressioncited by 1

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Citing papers per year: 2026: 2.

2 papers.