LEAP: Learning Articulated Occupancy of People
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Abstract (arXiv)
Substantial progress has been made on modeling rigid 3D objects using deep implicit representations. Yet, extending these methods to learn neural models of human shape is still in its infancy. Human bodies are complex and the key challenge is to learn a representation that generalizes such that it can express body shape deformations for unseen subjects in unseen, highly-articulated, poses. To address this challenge, we introduce LEAP (LEarning Articulated occupancy of People), a novel neural occupancy representation of the human body. Given a set of bone transformations (i.e. joint locations and rotations) and a query point in space, LEAP first maps the query point to a canonical space via learned linear blend skinning (LBS) functions and then efficiently queries the occupancy value via an occupancy network that models accurate identity- and pose-dependent deformations in the canonical space. Experiments show that our canonicalized occupancy estimation with the learned LBS functions greatly improves the generalization capability of the learned occupancy representation across various human shapes and poses, outperforming existing solutions in all settings.
Key facts. Cited by 107 papers in the map (data through 7 Oct 2026). Builds on 40 of its 75 references that are in the map. First posted on arXiv 14 Apr 2021.
Builds on
40 of 75 references.
References · 40
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28 more
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Citing papers per year: 2021: 22; 2022: 30; 2023: 32; 2024: 13; 2025: 8; 2026: 2.
107 papers.
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50 newest of 107 All 107 (JSON)
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2021Shape As Points: A Differentiable Poisson Solvercited by 186
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
12 most cited of 106 All 106 (JSON)
- 2026DSAR: Dual-Stream Autoregressive Modeling of Temporal Cloth Dynamics for Photorealistic Animatable Avatars11 Aug 2026
- 2026SCAPO: Self-Supervised Category-Level Articulated Pose Estimation from a Single 3D Observation1 Jun 2026
- 2025Learning Neural Parametric 3D Breast Shape Models for Metrical Surface Reconstruction From Monocular RGB Videos15 Oct 2025
- 2025FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction18 Sep 2025
- 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions29 Jun 2025
- 2025EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian29 Apr 2025
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
- 2025Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions14 Mar 2025
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting26 Feb 2025
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos23 Jan 2025
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning19 Aug 2024
12 newest of 106 All 106 (JSON)