Relightable Neural Actor with Intrinsic Decomposition and Pose Control
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Abstract (arXiv)
Creating a controllable and relightable digital avatar from multi-view video with fixed illumination is a very challenging problem since humans are highly articulated, creating pose-dependent appearance effects, and skin as well as clothing require space-varying BRDF modeling. Existing works on creating animatible avatars either do not focus on relighting at all, require controlled illumination setups, or try to recover a relightable avatar from very low cost setups, i.e. a single RGB video, at the cost of severely limited result quality, e.g. shadows not even being modeled. To address this, we propose Relightable Neural Actor, a new video-based method for learning a pose-driven neural human model that can be relighted, allows appearance editing, and models pose-dependent effects such as wrinkles and self-shadows. Importantly, for training, our method solely requires a multi-view recording of the human under a known, but static lighting condition. To tackle this challenging problem, we leverage an implicit geometry representation of the actor with a drivable density field that models pose-dependent deformations and derive a dynamic mapping between 3D and UV spaces, where normal, visibility, and materials are effectively encoded. To evaluate our approach in real-world scenarios, we collect a new dataset with four identities recorded under different light conditions, indoors and outdoors, providing the first benchmark of its kind for human relighting, and demonstrating state-of-the-art relighting results for novel human poses.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 49 of its 69 references that are in the map. First posted on arXiv 18 Dec 2023.
Builds on
49 of 69 references.
References · 49
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37 more
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Built on by
Citing papers per year: 2024: 3; 2025: 5; 2026: 3.
11 papers.
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
- 2026Light4D: Training-Free Extreme Viewpoint 4D Video Relightingcited by 2
- 2025POLAR: A Portrait OLAT Dataset and Generative Framework for Illumination-Aware Face Modelingcited by 1
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
- 2026Generative Relightable Avatarscited by 0
- 2026Generative Relightable Avatars21 Jun 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026Light4D: Training-Free Extreme Viewpoint 4D Video Relighting12 Feb 2026
- 2025POLAR: A Portrait OLAT Dataset and Generative Framework for Illumination-Aware Face Modeling15 Dec 2025
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video10 Dec 2025
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video12 Feb 2025
- 2024ScribbleLight: Single Image Indoor Relighting with Scribbles26 Nov 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering27 Mar 2024