mlsanityData to 7 Oct 2026

Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning

arXiv 2507.02565 ↗First posted 3 Jul 2025cs.CVcited by 4

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Abstract (arXiv)

Due to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models~(eg, SAM) cannot accurately distinguish human semantics in such challenging scenarios. In this work, we find that human appearance can provide a straightforward cue to address these obstacles. Based on this observation, we propose a dual-branch optimization framework to reconstruct accurate interactive motions with plausible body contacts constrained by human appearances, social proxemics, and physical laws. Specifically, we first train a diffusion model to learn the human proxemic behavior and pose prior knowledge. The trained network and two optimizable tensors are then incorporated into a dual-branch optimization framework to reconstruct human motions and appearances. Several constraints based on 3D Gaussians, 2D keypoints, and mesh penetrations are also designed to assist the optimization. With the proxemics prior and diverse constraints, our method is capable of estimating accurate interactions from in-the-wild videos captured in complex environments. We further build a dataset with pseudo ground-truth interaction annotations, which may promote future research on pose estimation and human behavior understanding. Experimental results on several benchmarks demonstrate that our method outperforms existing approaches. The code and data are available at https://www.buzhenhuang.com/works/CloseApp.html.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 55 of its 70 references that are in the map. First posted on arXiv 3 Jul 2025.

Builds on

55 of 70 references.

References · 55

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.

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  1. 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation
  2. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation
  3. 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance
  4. 2024Ask, Pose, Unite: Scaling Data Acquisition for Close Interactions with Vision Language Models
  5. 2023Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views
  6. 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion
  7. 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos
  8. 2022Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priors