GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates
Not on the map. Why?
Abstract (arXiv)
We present a feed-forward human performance capture method that renders novel views of a performer from a monocular RGB stream. A key challenge in this setting is the lack of sufficient observations, especially for unseen regions. Assuming the subject moves continuously over time, we take advantage of the fact that more body parts become observable by maintaining a canonical space that is progressively updated with each incoming frame. This canonical space accumulates appearance information over time and serves as a context bank when direct observations are missing in the current live frame. To effectively utilize this context while respecting the deformation of the live state, we formulate the rendering process as probabilistic regression. This resolves conflicts between past and current observations, producing sharper reconstructions than deterministic regression approaches. Furthermore, it enables plausible synthesis even in regions with no prior observations. Experiments on in-domain (4D-Dress) and out-of-distribution (MVHumanNet) datasets demonstrate the effectiveness of our approach.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 57 of its 64 references that are in the map. First posted on arXiv 30 Mar 2026.
Builds on
57 of 64 references.
References · 57
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,483
- 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuningcited by 1,418
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 683
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 682
- 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimizationcited by 555
38 more
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Modelcited by 330
- 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021Real-time Deep Dynamic Characterscited by 133
- 2020Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstructioncited by 112
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
- 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
- 2020Monocular Real-Time Volumetric Performance Capturecited by 74
- 2023SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusioncited by 72
- 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
- 2024Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformercited by 61
- 2025LHM: Large Animatable Human Reconstruction Model from a Single Image in Secondscited by 61
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 20244D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotationscited by 51
- 2021Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Renderingcited by 46
- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2022One-shot Implicit Animatable Avatars with Model-based Priorscited by 38
- 2024AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstructioncited by 36
- 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
- 2023CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformercited by 24
50 most cited of 57 All 57 (JSON)
Built on by
Not cited yet.