HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video
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Cited by 34 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the subject from arbitrary new camera viewpoints or even a full 360-degree camera path for that particular frame and body pose. This task is particularly challenging, as it requires synthesizing photorealistic details of the body, as seen from various camera angles that may not exist in the input video, as well as synthesizing fine details such as cloth folds and facial appearance. Our method optimizes for a volumetric representation of the person in a canonical T-pose, in concert with a motion field that maps the estimated canonical representation to every frame of the video via backward warps. The motion field is decomposed into skeletal rigid and non-rigid motions, produced by deep networks. We show significant performance improvements over prior work, and compelling examples of free-viewpoint renderings from monocular video of moving humans in challenging uncontrolled capture scenarios.
Key facts. Cited by 483 papers in the map (data through 7 Oct 2026). Builds on 45 of its 78 references that are in the map. First posted on arXiv 11 Jan 2022.
Builds on
45 of 78 references.
References · 45
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- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
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- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
33 more
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2018Video-to-Video Synthesiscited by 388
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2018Everybody Dance Nowcited by 313
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
- 2017Pose Guided Person Image Generationcited by 251
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2021Neural Articulated Radiance Fieldcited by 196
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2021Real-time Deep Dynamic Characterscited by 133
- 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
- 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
- 2018Synthesizing Images of Humans in Unseen Posescited by 96
- 2018Dense Pose Transfercited by 83
- 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
- 2021SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimizationcited by 59
- 2021Style and Pose Control for Image Synthesis of Humans from a Single Monocular Viewcited by 53
- 2020Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wildcited by 35
- 2021Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistencycited by 15
- 2021Dance In the Wild: Monocular Human Animation with Neural Dynamic Appearance Synthesiscited by 14
- 2019Volumetric Capture of Humans with a Single RGBD Camera via Semi-Parametric Learningcited by 13
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Citing papers per year: 2022: 47; 2023: 157; 2024: 131; 2025: 101; 2026: 47.
483 papers.
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