DEGAS: Detailed Expressions on Full-Body Gaussian Avatars
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Abstract (arXiv)
Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D Gaussian Splatting (3DGS)-based modeling method for full-body avatars with rich facial expressions. Trained on multiview videos of a given subject, our method learns a conditional variational autoencoder that takes both the body motion and facial expression as driving signals to generate Gaussian maps in the UV layout. To drive the facial expressions, instead of the commonly used 3D Morphable Models (3DMMs) in 3D head avatars, we propose to adopt the expression latent space trained solely on 2D portrait images, bridging the gap between 2D talking faces and 3D avatars. Leveraging the rendering capability of 3DGS and the rich expressiveness of the expression latent space, the learned avatars can be reenacted to reproduce photorealistic rendering images with subtle and accurate facial expressions. Experiments on an existing dataset and our newly proposed dataset of full-body talking avatars demonstrate the efficacy of our method. We also propose an audio-driven extension of our method with the help of 2D talking faces, opening new possibilities for interactive AI agents.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 61 of its 80 references that are in the map. First posted on arXiv 20 Aug 2024.
Builds on
61 of 80 references.
References · 61
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38 more
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2025: 5; 2026: 5.
10 papers.
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
- 2025EVA: Expressive Virtual Avatars from Multi-view Videoscited by 7
- 2026ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasetscited by 2
- 2026OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Predictioncited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025Hi-Reco: High-Fidelity Real-Time Conversational Digital Humanscited by 1
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
- 2025ShowMak3r: Compositional TV Show Reconstructioncited by 0
- 2026T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-Xcited by 0
- 2026T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X15 Jul 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction23 Apr 2026
- 2026ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasets9 Apr 2026
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization12 Jan 2026
- 2025Hi-Reco: High-Fidelity Real-Time Conversational Digital Humans16 Nov 2025
- 2025EVA: Expressive Virtual Avatars from Multi-view Videos21 May 2025
- 2025ShowMak3r: Compositional TV Show Reconstruction28 Apr 2025
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs17 Apr 2025
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance15 Mar 2025