mlsanityData to 7 Oct 2026

Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans

arXiv 2012.15838 ↗First posted 31 Dec 2020cs.CVcited by 634

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Cited by 34 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view synthesis quality given dense input views. However, the representation learning will be ill-posed if the views are highly sparse. To solve this ill-posed problem, our key idea is to integrate observations over video frames. To this end, we propose Neural Body, a new human body representation which assumes that the learned neural representations at different frames share the same set of latent codes anchored to a deformable mesh, so that the observations across frames can be naturally integrated. The deformable mesh also provides geometric guidance for the network to learn 3D representations more efficiently. To evaluate our approach, we create a multi-view dataset named ZJU-MoCap that captures performers with complex motions. Experiments on ZJU-MoCap show that our approach outperforms prior works by a large margin in terms of novel view synthesis quality. We also demonstrate the capability of our approach to reconstruct a moving person from a monocular video on the People-Snapshot dataset. The code and dataset are available at https://zju3dv.github.io/neuralbody/.

Key facts. Cited by 634 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Dec 2020.

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Citing papers per year: 2021: 54; 2022: 130; 2023: 181; 2024: 131; 2025: 91; 2026: 47.

634 papers.

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  1. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  2. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  3. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  4. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  5. 2021Neural Fields in Visual Computing and Beyondcited by 539
  6. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  7. 2021Advances in Neural Renderingcited by 365
  8. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  9. 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
  10. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  11. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  12. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
38 more
  1. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  2. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  3. 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
  4. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  5. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  6. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  7. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  8. 2024A Survey on 3D Gaussian Splattingcited by 221
  9. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  10. 2021GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationcited by 216
  11. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  12. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
  13. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
  14. 2021Neural Articulated Radiance Fieldcited by 196
  15. 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 195
  16. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  17. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  18. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  19. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  20. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 180
  21. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  22. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  23. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  24. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  25. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  26. 2022RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generationcited by 162
  27. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  28. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  29. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  30. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  31. 2023DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Modelscited by 154
  32. 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
  33. 2023HUGS: Human Gaussian Splatscited by 154
  34. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  35. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  36. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  37. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  38. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139

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