Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
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Abstract (arXiv)
Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single MLP, or rely on a computationally intensive neural network to reconstruct high-fidelity appearance but with rendering performance degraded to non-real-time. We propose a novel Gaussian human avatar representation that can reconstruct high-fidelity pose-dependence appearance with details and meanwhile can be rendered in real time. Our Gaussian avatar is empowered by spatially distributed MLPs which are explicitly located on different positions on human body. The parameters stored in each Gaussian are obtained by interpolating from the outputs of its nearby MLPs based on their distances. To avoid undesired smooth Gaussian property changing during interpolation, for each Gaussian we define a set of Gaussian offset basis, and a linear combination of basis represents the Gaussian property offsets relative to the neutral properties. Then we propose to let the MLPs output a set of coefficients corresponding to the basis. In this way, although Gaussian coefficients are derived from interpolation and change smoothly, the Gaussian offset basis is learned freely without constraints. The smoothly varying coefficients combined with freely learned basis can still produce distinctly different Gaussian property offsets, allowing the ability to learn high-frequency spatial signals. We further use control points to constrain the Gaussians distributed on a surface layer rather than allowing them to be irregularly distributed inside the body, to help the human avatar generalize better when animated under novel poses. Compared to the state-of-the-art method, our method achieves better appearance quality with finer details while the rendering speed is significantly faster under novel views and novel poses.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 48 of its 61 references that are in the map. First posted on arXiv 17 Apr 2025.
Builds on
48 of 61 references.
References · 48
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
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- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
36 more
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2023HUGS: Human Gaussian Splatscited by 154
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- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
- 2021Real-time Deep Dynamic Characterscited by 133
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2021Pixel Codec Avatarscited by 125
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2021Driving-Signal Aware Full-Body Avatarscited by 81
- 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
- 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
- 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
- 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
- 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
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- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
- 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
- 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
- 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
- 2023Animatable 3D Gaussians for High-fidelity Synthesis of Human Motionscited by 15
- 2024DEGAS: Detailed Expressions on Full-Body Gaussian Avatarscited by 10
- 2024TexVocab: Texture Vocabulary-conditioned Human Avatarscited by 4
Built on by
Citing papers per year: 2025: 2; 2026: 10.
12 papers.
- 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
- 2026SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communicationcited by 0
- 2026Autoregressive Appearance Prediction for 3D Gaussian Avatarscited by 0
- 2026SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splattingcited by 0
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatarscited by 0
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmarkcited by 0
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGScited by 0
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars19 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting21 Apr 2026
- 2026Autoregressive Appearance Prediction for 3D Gaussian Avatars1 Apr 2026
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Image16 Mar 2026
- 2026SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication21 Jan 2026
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization12 Jan 2026
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics2 Oct 2025