mlsanityData to 7 Oct 2026

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

arXiv 2504.12909 ↗First posted 17 Apr 2025cs.GR cs.CVcited by 12

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Abstract (arXiv)

Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single MLP, or rely on a computationally intensive neural network to reconstruct high-fidelity appearance but with rendering performance degraded to non-real-time. We propose a novel Gaussian human avatar representation that can reconstruct high-fidelity pose-dependence appearance with details and meanwhile can be rendered in real time. Our Gaussian avatar is empowered by spatially distributed MLPs which are explicitly located on different positions on human body. The parameters stored in each Gaussian are obtained by interpolating from the outputs of its nearby MLPs based on their distances. To avoid undesired smooth Gaussian property changing during interpolation, for each Gaussian we define a set of Gaussian offset basis, and a linear combination of basis represents the Gaussian property offsets relative to the neutral properties. Then we propose to let the MLPs output a set of coefficients corresponding to the basis. In this way, although Gaussian coefficients are derived from interpolation and change smoothly, the Gaussian offset basis is learned freely without constraints. The smoothly varying coefficients combined with freely learned basis can still produce distinctly different Gaussian property offsets, allowing the ability to learn high-frequency spatial signals. We further use control points to constrain the Gaussians distributed on a surface layer rather than allowing them to be irregularly distributed inside the body, to help the human avatar generalize better when animated under novel poses. Compared to the state-of-the-art method, our method achieves better appearance quality with finer details while the rendering speed is significantly faster under novel views and novel poses.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 48 of its 61 references that are in the map. First posted on arXiv 17 Apr 2025.

Builds on

48 of 61 references.

References · 48

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36 more
  1. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  2. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  3. 2023HUGS: Human Gaussian Splatscited by 154
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  8. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  9. 2021Pixel Codec Avatarscited by 125
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  11. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
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  13. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
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  15. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
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  17. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  18. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  19. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  20. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  21. 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
  22. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  23. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  24. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  25. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
  26. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  27. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  28. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  29. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
  30. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  31. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  32. 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
  33. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  34. 2023Animatable 3D Gaussians for High-fidelity Synthesis of Human Motionscited by 15
  35. 2024DEGAS: Detailed Expressions on Full-Body Gaussian Avatarscited by 10
  36. 2024TexVocab: Texture Vocabulary-conditioned Human Avatarscited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 10.

12 papers.