mlsanityData to 14 Oct 2026

Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding

arXiv 2604.01678 ↗First posted 2 Apr 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Volumetric video seeks to model dynamic scenes as temporally coherent 4D representations. While recent Gaussian-based approaches achieve impressive rendering fidelity, they primarily emphasize appearance but are largely agnostic to instance-level structure, limiting stable tracking and semantic reasoning in highly dynamic scenarios. In this paper, we present Director, a unified spatio-temporal Gaussian representation that jointly models human performance, high-fidelity rendering, and instance-level semantics. Our key insight is that embedding instance-consistent semantics naturally complements 4D modeling, enabling more accurate scene decomposition while supporting robust dynamic scene understanding. To this end, we leverage temporally aligned instance masks and sentence embeddings derived from Multimodal Large Language Models to supervise the learnable semantic features of each Gaussian via two MLP decoders, enabling language-aligned 4D representations and enforcing identity consistency over time. To enhance temporal stability, we bridge 2D optical flow with 4D Gaussians and finetune their motions, yielding reliable initialization and reducing drift. For the training, we further introduce a geometry-aware SDF constraints, along with regularization terms that enforces surface continuity, enhancing temporal coherence in dynamic foreground modeling. Experiments demonstrate that Director achieves temporally coherent 4D reconstructions while simultaneously enabling instance segmentation and open-vocabulary querying.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 66 of its 83 references that are in the map. First posted on arXiv 2 Apr 2026.

Builds on

66 of 83 references.

References · 66

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2024GPT-4o System Cardcited by 4,588
  3. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,234
  4. 2025Qwen3-VL Technical Reportcited by 2,793
  5. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  8. 2025SAM 3: Segment Anything with Conceptscited by 906
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  10. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  11. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  12. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
38 more
  1. 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 559
  2. 2025Continuous 3D Perception Model with Persistent Statecited by 548
  3. 2023LERF: Language Embedded Radiance Fieldscited by 543
  4. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  5. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  6. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  7. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 371
  8. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
  9. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  10. 2023Improving Text Embeddings with Large Language Modelscited by 303
  11. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  12. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  13. 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 228
  14. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
  15. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  16. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  17. 2023Tracking Everything Everywhere All at Oncecited by 193
  18. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  19. 2024SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flowcited by 174
  20. 2020Real-Time High-Resolution Background Mattingcited by 173
  21. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  22. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  23. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  24. 2021Real-time Deep Dynamic Characterscited by 133
  25. 2021NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenescited by 119
  26. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  27. 2021Unsupervised Discovery of Object Radiance Fieldscited by 101
  28. 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 100
  29. 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
  30. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  31. 2024Stereo4D: Learning How Things Move in 3D from Internet Stereo Videoscited by 89
  32. 2025St4RTrack: Simultaneous 4D Reconstruction and Tracking in the Worldcited by 89
  33. 2016VolumeDeform: Real-time Volumetric Non-rigid Reconstructioncited by 75
  34. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
  35. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  36. 2020MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Videocited by 62
  37. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  38. 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41

50 most cited of 66 All 66 (JSON)

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting
  2. 2026Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction
  3. 2025Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
  4. 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving
  5. 2026Open-Vocabulary and Referring Segmentation for 3D Gaussians Using 2D Detectors
  6. 2025MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting
  7. 2025GaussVideoDreamer: 3D Scene Generation with Video Diffusion and Inconsistency-Aware Gaussian Splatting
  8. 2025Optimized Minimal 4D Gaussian Splatting