mlsanityData to 14 Oct 2026

HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion

arXiv 2305.06356 ↗First posted 10 May 2023cs.CV cs.GR cs.LGcited by 161

Not on the map. Why?

Abstract (arXiv)

Representing human performance at high-fidelity is an essential building block in diverse applications, such as film production, computer games or videoconferencing. To close the gap to production-level quality, we introduce HumanRF, a 4D dynamic neural scene representation that captures full-body appearance in motion from multi-view video input, and enables playback from novel, unseen viewpoints. Our novel representation acts as a dynamic video encoding that captures fine details at high compression rates by factorizing space-time into a temporal matrix-vector decomposition. This allows us to obtain temporally coherent reconstructions of human actors for long sequences, while representing high-resolution details even in the context of challenging motion. While most research focuses on synthesizing at resolutions of 4MP or lower, we address the challenge of operating at 12MP. To this end, we introduce ActorsHQ, a novel multi-view dataset that provides 12MP footage from 160 cameras for 16 sequences with high-fidelity, per-frame mesh reconstructions. We demonstrate challenges that emerge from using such high-resolution data and show that our newly introduced HumanRF effectively leverages this data, making a significant step towards production-level quality novel view synthesis.

Key facts. Cited by 161 papers in the map (data through 14 Oct 2026). Builds on 42 of its 72 references that are in the map. First posted on arXiv 10 May 2023.

Builds on

42 of 72 references.

References · 42

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  6. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  9. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  10. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  11. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  12. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
30 more
  1. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  2. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  3. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  5. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  6. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 494
  7. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  8. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  9. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  10. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  11. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  12. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  13. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  14. 2021Neural Articulated Radiance Fieldcited by 196
  15. 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
  16. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  17. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  18. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
  19. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  20. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  21. 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 137
  22. 2021Real-time Deep Dynamic Characterscited by 133
  23. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  24. 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
  25. 2020Learning Compositional Radiance Fields of Dynamic Human Headscited by 78
  26. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  27. 2022Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesiscited by 43
  28. 2022Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesiscited by 41
  29. 2022NeuVV: Neural Volumetric Videos with Immersive Rendering and Editingcited by 12
  30. 2022Artemis: Articulated Neural Pets with Appearance and Motion synthesiscited by 8

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 37; 2024: 42; 2025: 46; 2026: 36.

161 papers.

Sort:

By area:

  1. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  2. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  3. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  4. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  5. 2023State of the Art on Diffusion Models for Visual Computingcited by 127
  6. 2023Drivable 3D Gaussian Avatarscited by 120
  7. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  8. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  9. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  10. 20243D Gaussian as a New Era: A Surveycited by 104
  11. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  12. 2023DreamHuman: Animatable 3D Avatars from Textcited by 102
38 more
  1. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  2. 2024Stereo4D: Learning How Things Move in 3D from Internet Stereo Videoscited by 89
  3. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
  4. 2023AvatarVerse: High-quality & Stable 3D Avatar Creation from Text and Posecited by 60
  5. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  6. 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
  7. 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
  8. 20244D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotationscited by 54
  9. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  10. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  11. 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
  12. 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
  13. 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splattingcited by 36
  14. 2023MonoNPHM: Dynamic Head Reconstruction from Monocular Videoscited by 35
  15. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  16. 2023Control4D: Efficient 4D Portrait Editing with Textcited by 32
  17. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 31
  18. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  19. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
  20. 2023ResFields: Residual Neural Fields for Spatiotemporal Signalscited by 27
  21. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  22. 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 27
  23. 2023GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fieldscited by 26
  24. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 25
  25. 2025POMATO: Marrying Pointmap Matching with Temporal Motion for Dynamic 3D Reconstructioncited by 25
  26. 2024Articulate your NeRF: Unsupervised articulated object modeling via conditional view synthesiscited by 24
  27. 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solidscited by 23
  28. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  29. 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
  30. 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Videocited by 22
  31. 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
  32. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  33. 2024PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modelingcited by 18
  34. 2023DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fieldscited by 17
  35. 2023Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Camerascited by 17
  36. 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
  37. 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
  38. 2024PuzzleAvatar: Assembling 3D Avatars from Personal Albumscited by 16

50 most cited of 161 All 161 (JSON)