HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion
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Abstract (arXiv)
Representing human performance at high-fidelity is an essential building block in diverse applications, such as film production, computer games or videoconferencing. To close the gap to production-level quality, we introduce HumanRF, a 4D dynamic neural scene representation that captures full-body appearance in motion from multi-view video input, and enables playback from novel, unseen viewpoints. Our novel representation acts as a dynamic video encoding that captures fine details at high compression rates by factorizing space-time into a temporal matrix-vector decomposition. This allows us to obtain temporally coherent reconstructions of human actors for long sequences, while representing high-resolution details even in the context of challenging motion. While most research focuses on synthesizing at resolutions of 4MP or lower, we address the challenge of operating at 12MP. To this end, we introduce ActorsHQ, a novel multi-view dataset that provides 12MP footage from 160 cameras for 16 sequences with high-fidelity, per-frame mesh reconstructions. We demonstrate challenges that emerge from using such high-resolution data and show that our newly introduced HumanRF effectively leverages this data, making a significant step towards production-level quality novel view synthesis.
Key facts. Cited by 161 papers in the map (data through 14 Oct 2026). Builds on 42 of its 72 references that are in the map. First posted on arXiv 10 May 2023.
Builds on
42 of 72 references.
References · 42
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- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
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- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
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- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 494
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2021Neural Articulated Radiance Fieldcited by 196
- 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
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- 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 137
- 2021Real-time Deep Dynamic Characterscited by 133
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
- 2020Learning Compositional Radiance Fields of Dynamic Human Headscited by 78
- 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
- 2022Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesiscited by 43
- 2022Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesiscited by 41
- 2022NeuVV: Neural Volumetric Videos with Immersive Rendering and Editingcited by 12
- 2022Artemis: Articulated Neural Pets with Appearance and Motion synthesiscited by 8
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Citing papers per year: 2023: 37; 2024: 42; 2025: 46; 2026: 36.
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