SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
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Abstract (arXiv)
Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling interactive viewing at real-time frame rates. However, it is limited to static scenes. In this work, we extend 3D Gaussian Splatting to reconstruct dynamic scenes. We model a scene's dynamics using dynamic MLPs, learning deformations from temporally-local canonical representations to per-frame 3D Gaussians. To disentangle static and dynamic regions, tuneable parameters weigh each Gaussian's respective MLP parameters, improving the dynamics modelling of imbalanced scenes. We introduce a sliding window training strategy that partitions the sequence into smaller manageable windows to handle arbitrary length scenes while maintaining high rendering quality. We propose an adaptive sampling strategy to determine appropriate window size hyperparameters based on the scene's motion, balancing training overhead with visual quality. Training a separate dynamic 3D Gaussian model for each sliding window allows the canonical representation to change, enabling the reconstruction of scenes with significant geometric changes. Temporal consistency is enforced using a fine-tuning step with self-supervising consistency loss on randomly sampled novel views. As a result, our method produces high-quality renderings of general dynamic scenes with competitive quantitative performance, which can be viewed in real-time in our dynamic interactive viewer.
Key facts. Cited by 46 papers in the map (data through 14 Oct 2026). Builds on 56 of its 72 references that are in the map. First posted on arXiv 20 Dec 2023.
Builds on
56 of 72 references.
References · 56
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
38 more
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023Robust Dynamic Radiance Fieldscited by 194
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
- 2022FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Samplingcited by 179
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2023SUDS: Scalable Urban Dynamic Scenescited by 151
- 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
- 2023Relightable Gaussian Codec Avatarscited by 127
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 20204D Visualization of Dynamic Events from Unconstrained Multi-View Videoscited by 66
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
- 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
- 2019Track to Reconstruct and Reconstruct to Trackcited by 49
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35
50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2024: 6; 2025: 17; 2026: 23.
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- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
- 2024SfM-Free 3D Gaussian Splatting via Hierarchical Trainingcited by 12
- 2024Learnable Infinite Taylor Gaussian for Dynamic View Renderingcited by 11
- 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenescited by 10
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstructioncited by 9
- 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Renderingcited by 8
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputscited by 4
34 more
- 20264C4D: 4 Camera 4D Gaussian Splattingcited by 4
- 2024Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstructioncited by 3
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagementcited by 3
- 2025DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstructioncited by 3
- 2025MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstructioncited by 3
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compressioncited by 3
- 2025Alias-free 4D Gaussian Splattingcited by 2
- 2025Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them Allcited by 2
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 2
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
- 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densificationcited by 1
- 2026ICo3D: An Interactive Conversational 3D Virtual Humancited by 1
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulationcited by 1
- 20264D Monocular Surgical Reconstruction under Arbitrary Camera Motionscited by 1
- 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splattingcited by 1
- 2026TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splattingcited by 1
- 2026GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splattingcited by 1
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagementcited by 1
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 1
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2025CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splattingcited by 0
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splattingcited by 0
- 2026GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesiscited by 0
- 2026FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principlescited by 0
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Deliverycited by 0
- 2026Temporally Aware Densification for Dynamic 3D Gaussian Splattingcited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
- 2026MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splattingcited by 0
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignmentcited by 0
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Cameracited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting2 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026Temporally Aware Densification for Dynamic 3D Gaussian Splatting22 Jun 2026
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery18 May 2026
- 2026FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles5 May 2026
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequence21 Apr 2026
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement10 Apr 2026
34 more
- 2026GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting9 Apr 2026
- 20264C4D: 4 Camera 4D Gaussian Splatting5 Apr 2026
- 2026TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting1 Apr 2026
- 2026GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis31 Mar 2026
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting26 Mar 2026
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting14 Mar 2026
- 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting12 Mar 2026
- 20264D Monocular Surgical Reconstruction under Arbitrary Camera Motions19 Feb 2026
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation3 Feb 2026
- 2026ICo3D: An Interactive Conversational 3D Virtual Human19 Jan 2026
- 2025Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them All15 Dec 2025
- 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification10 Dec 2025
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform9 Dec 2025
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression5 Dec 2025
- 2025Alias-free 4D Gaussian Splatting23 Nov 2025
- 2025MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstruction27 Aug 2025
- 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Rendering25 Jul 2025
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs23 Jun 2025
- 2025DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstruction11 Jun 2025
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction5 Jun 2025
- 2025CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting23 May 2025
- 2025Digital Twin Generation from Visual Data: A Survey17 Apr 2025
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagement18 Mar 2025
- 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction17 Mar 2025
- 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes15 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting7 Jan 2025
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video9 Dec 2024
- 2024Learnable Infinite Taylor Gaussian for Dynamic View Rendering5 Dec 2024
- 2024SfM-Free 3D Gaussian Splatting via Hierarchical Training2 Dec 2024
- 2024Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstruction25 Nov 2024
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction18 Nov 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
- 2024SfM-Free 3D Gaussian Splatting via Hierarchical Trainingcited by 12
- 2024Learnable Infinite Taylor Gaussian for Dynamic View Renderingcited by 11
- 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenescited by 10
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstructioncited by 9
- 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Renderingcited by 8
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 20264C4D: 4 Camera 4D Gaussian Splattingcited by 4
12 most cited of 43 All 43 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting2 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026Temporally Aware Densification for Dynamic 3D Gaussian Splatting22 Jun 2026
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery18 May 2026
- 2026FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles5 May 2026
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequence21 Apr 2026
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement10 Apr 2026
12 newest of 43 All 43 (JSON)