Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras
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Abstract (arXiv)
We present the first approach to render highly realistic free-viewpoint videos of a human actor in general apparel, from sparse multi-view recording to display, in real-time at an unprecedented 4K resolution. At inference, our method only requires four camera views of the moving actor and the respective 3D skeletal pose. It handles actors in wide clothing, and reproduces even fine-scale dynamic detail, e.g. clothing wrinkles, face expressions, and hand gestures. At training time, our learning-based approach expects dense multi-view video and a rigged static surface scan of the actor. Our method comprises three main stages. Stage 1 is a skeleton-driven neural approach for high-quality capture of the detailed dynamic mesh geometry. Stage 2 is a novel solution to create a view-dependent texture using four test-time camera views as input. Finally, stage 3 comprises a new image-based refinement network rendering the final 4K image given the output from the previous stages. Our approach establishes a new benchmark for real-time rendering resolution and quality using sparse input camera views, unlocking possibilities for immersive telepresence.
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 35 of its 64 references that are in the map. First posted on arXiv 12 Dec 2023.
Builds on
35 of 64 references.
References · 35
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- 2020First Order Motion Model for Image Animationcited by 704
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
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- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
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- 2018Everybody Dance Nowcited by 315
23 more
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2021Neural Articulated Radiance Fieldcited by 196
- 2023Robust Dynamic Radiance Fieldscited by 194
- 2020Real-Time High-Resolution Background Mattingcited by 173
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Citing papers per year: 2024: 4; 2025: 8; 2026: 5.
17 papers.
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- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 8
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Texturescited by 7
- 2025EVA: Expressive Virtual Avatars from Multi-view Videoscited by 7
- 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2025Step2Motion: Locomotion Reconstruction from Pressure Sensing Insolescited by 0
5 more
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
- 2026MUA: Mobile Ultra-detailed Animatable Avatarscited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026SOMA: From Surface Observations to Muscle Anatomycited by 0
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Texturescited by 0
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 2026SOMA: From Surface Observations to Muscle Anatomy8 Jun 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates30 Mar 2026
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
- 2025Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles26 Oct 2025
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion4 Sep 2025
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment2 Jun 2025
- 2025EVA: Expressive Virtual Avatars from Multi-view Videos21 May 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
5 more
- 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation7 Mar 2025
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures17 Dec 2024
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars22 Sep 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering27 Mar 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 8
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Texturescited by 7
- 2025EVA: Expressive Virtual Avatars from Multi-view Videoscited by 7
- 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2025Step2Motion: Locomotion Reconstruction from Pressure Sensing Insolescited by 0
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
12 most cited of 16 All 16 (JSON)
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 2026SOMA: From Surface Observations to Muscle Anatomy8 Jun 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates30 Mar 2026
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
- 2025Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles26 Oct 2025
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment2 Jun 2025
- 2025EVA: Expressive Virtual Avatars from Multi-view Videos21 May 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation7 Mar 2025
12 newest of 16 All 16 (JSON)