mlsanityData to 14 Oct 2026

Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras

arXiv 2312.07423 ↗First posted 12 Dec 2023cs.CVcited by 17

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Abstract (arXiv)

We present the first approach to render highly realistic free-viewpoint videos of a human actor in general apparel, from sparse multi-view recording to display, in real-time at an unprecedented 4K resolution. At inference, our method only requires four camera views of the moving actor and the respective 3D skeletal pose. It handles actors in wide clothing, and reproduces even fine-scale dynamic detail, e.g. clothing wrinkles, face expressions, and hand gestures. At training time, our learning-based approach expects dense multi-view video and a rigged static surface scan of the actor. Our method comprises three main stages. Stage 1 is a skeleton-driven neural approach for high-quality capture of the detailed dynamic mesh geometry. Stage 2 is a novel solution to create a view-dependent texture using four test-time camera views as input. Finally, stage 3 comprises a new image-based refinement network rendering the final 4K image given the output from the previous stages. Our approach establishes a new benchmark for real-time rendering resolution and quality using sparse input camera views, unlocking possibilities for immersive telepresence.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 35 of its 64 references that are in the map. First posted on arXiv 12 Dec 2023.

Builds on

35 of 64 references.

References · 35

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  5. 2017Enhanced Deep Residual Networks for Single Image Super-Resolutioncited by 1,552
  6. 2020First Order Motion Model for Image Animationcited by 704
  7. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  8. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  9. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  10. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  11. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  12. 2018Everybody Dance Nowcited by 315
23 more
  1. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  2. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  3. 2021Neural Articulated Radiance Fieldcited by 196
  4. 2023Robust Dynamic Radiance Fieldscited by 194
  5. 2020Real-Time High-Resolution Background Mattingcited by 173
  6. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  7. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  8. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  9. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  10. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  11. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  12. 2021Real-time Deep Dynamic Characterscited by 133
  13. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  14. 2019Textured Neural Avatarscited by 65
  15. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  16. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  17. 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
  18. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  19. 2023Flow supervision for Deformable NeRFcited by 42
  20. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  21. 2020High-Fidelity Neural Human Motion Transfer from Monocular Videocited by 31
  22. 2021HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capturecited by 29
  23. 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modelingcited by 19

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 4; 2025: 8; 2026: 5.

17 papers.

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  1. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  2. 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
  3. 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 8
  4. 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Texturescited by 7
  5. 2025EVA: Expressive Virtual Avatars from Multi-view Videoscited by 7
  6. 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
  7. 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3
  8. 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
  9. 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
  10. 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
  11. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  12. 2025Step2Motion: Locomotion Reconstruction from Pressure Sensing Insolescited by 0
5 more
  1. 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
  2. 2026MUA: Mobile Ultra-detailed Animatable Avatarscited by 0
  3. 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
  4. 2026SOMA: From Surface Observations to Muscle Anatomycited by 0
  5. 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Texturescited by 0