mlsanityData to 7 Oct 2026

Relightable Full-Body Gaussian Codec Avatars

arXiv 2501.14726 ↗First posted 24 Jan 2025cs.CV cs.GRcited by 22

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Abstract (arXiv)

We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique challenge for relighting full-body avatars lies in the large deformations caused by body articulation and the resulting impact on appearance caused by light transport. Changes in body pose can dramatically change the orientation of body surfaces with respect to lights, resulting in both local appearance changes due to changes in local light transport functions, as well as non-local changes due to occlusion between body parts. To address this, we decompose the light transport into local and non-local effects. Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer. Unlike spherical harmonics, zonal harmonics are highly efficient to rotate under articulation. This allows us to learn diffuse radiance transfer in a local coordinate frame, which disentangles the local radiance transfer from the articulation of the body. To account for non-local appearance changes, we introduce a shadow network that predicts shadows given precomputed incoming irradiance on a base mesh. This facilitates the learning of non-local shadowing between the body parts. Finally, we use a deferred shading approach to model specular radiance transfer and better capture reflections and highlights such as eye glints. We demonstrate that our approach successfully models both the local and non-local light transport required for relightable full-body avatars, with a superior generalization ability under novel illumination conditions and unseen poses.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 44 of its 85 references that are in the map. First posted on arXiv 24 Jan 2025.

Builds on

44 of 85 references.

References · 44

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  7. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  8. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  9. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  10. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  11. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  12. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
32 more
  1. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  2. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  3. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  4. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  5. 2019Single Image Portrait Relightingcited by 152
  6. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  7. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  8. 2021Real-time Deep Dynamic Characterscited by 133
  9. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  10. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  11. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  12. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  13. 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 66
  14. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  15. 20243D Gaussian Splatting with Deferred Reflectioncited by 61
  16. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  17. 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
  18. 2022Relighting4D: Neural Relightable Human from Videoscited by 41
  19. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  20. 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
  21. 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
  22. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  23. 2023PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generationcited by 33
  24. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  25. 2023NPC: Neural Point Characters from Videocited by 26
  26. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  27. 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
  28. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  29. 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
  30. 2019Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Imagescited by 16
  31. 2022EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyescited by 14
  32. 2023Relightable and Animatable Neural Avatars from Videoscited by 13

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 7; 2026: 15.

22 papers.

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  1. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
  2. 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
  3. 2025BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shadingcited by 6
  4. 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
  5. 2025Bringing Your Portrait to 3D Presencecited by 3
  6. 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretrainingcited by 3
  7. 2026GeoRelight: Learning Joint Geometrical Relighting and Reconstruction with Flexible Multi-Modal Diffusion Transformerscited by 3
  8. 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
  9. 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
  10. 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
  11. 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
  12. 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
10 more
  1. 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatarscited by 1
  2. 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
  3. 2026Autoregressive Appearance Prediction for 3D Gaussian Avatarscited by 0
  4. 2026GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videoscited by 0
  5. 2026HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioningcited by 0
  6. 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
  7. 2026Generative Relightable Avatarscited by 0
  8. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0
  9. 2026JacobianAvatar: Temporally Consistent Semi-rigid Avatar Reconstruction from a Monocular Videocited by 0
  10. 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responsescited by 0