mlsanityData to 14 Oct 2026

FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation

arXiv 2512.01444 ↗First posted 1 Dec 2025cs.CVcited by 2

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Abstract (arXiv)

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts for specific poses. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast generation of a human template. For the latter phase, we propose a data-driven refinement technique that enhances structural integrity. Extensive experiments show that our model delivers consistent performance across diverse poses with an optimal balance between efficiency and quality,surpassing state-of-the-art (SOTA) methods.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 20 of its 45 references that are in the map. First posted on arXiv 1 Dec 2025.

Builds on

20 of 45 references.

References · 20

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
  4. 2019What Do Single-view 3D Reconstruction Networks Learn?cited by 260
  5. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  6. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  7. 2018BodyNet: Volumetric Inference of 3D Human Body Shapescited by 141
  8. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  9. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  10. 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
  11. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  12. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
8 more
  1. 2023Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatarscited by 30
  2. 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
  3. 2023HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observationscited by 18
  4. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  5. 2024MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstructioncited by 10
  6. 2024AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videoscited by 7
  7. 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstructioncited by 4
  8. 2025SMPL Normal Map Is All You Need for Single-view Textured Human Reconstructioncited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.