mlsanityData to 13 Oct 2026

LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS

arXiv 2311.17245 ↗First posted 28 Nov 2023cs.CVcited by 426

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Abstract (arXiv)

Recent advances in real-time neural rendering using point-based techniques have enabled broader adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting impose substantial storage overhead, as Structure-from-Motion (SfM) points can grow to millions, often requiring gigabyte-level disk space for a single unbounded scene. This growth presents scalability challenges and hinders splatting efficiency. To address this, we introduce LightGaussian, a method for transforming 3D Gaussians into a more compact format. Inspired by Network Pruning, LightGaussian identifies Gaussians with minimal global significance on scene reconstruction, and applies a pruning and recovery process to reduce redundancy while preserving visual quality. Knowledge distillation and pseudo-view augmentation then transfer spherical harmonic coefficients to a lower degree, yielding compact representations. Gaussian Vector Quantization, based on each Gaussian's global significance, further lowers bitwidth with minimal accuracy loss. LightGaussian achieves an average 15x compression rate while boosting FPS from 144 to 237 within the 3D-GS framework, enabling efficient complex scene representation on the Mip-NeRF 360 and Tank & Temple datasets. The proposed Gaussian pruning approach is also adaptable to other 3D representations (e.g., Scaffold-GS), demonstrating strong generalization capabilities.

Key facts. Cited by 426 papers in the map (data through 13 Oct 2026). Builds on 54 of its 77 references that are in the map. First posted on arXiv 28 Nov 2023.

Builds on

54 of 77 references.

References · 54

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,082
  2. 2015Distilling the Knowledge in a Neural Networkcited by 10,180
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  4. 2017Neural Discrete Representation Learningcited by 4,680
  5. 2019DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lightercited by 4,281
  6. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
  7. 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,237
  8. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,019
  9. 2018The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networkscited by 2,257
  10. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
  11. 2015Learning both Weights and Connections for Efficient Neural Networkscited by 2,017
  12. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,958
38 more
  1. 2014FitNets: Hints for Thin Deep Netscited by 1,631
  2. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,610
  3. 2022TensoRF: Tensorial Radiance Fieldscited by 1,277
  4. 2016Paying More Attention to Attention: Improving the Performance of Convolutional Neural Networks via Attention Transfercited by 1,067
  5. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 962
  6. 2020Neural Sparse Voxel Fieldscited by 959
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  8. 2018SNIP: Single-shot Network Pruning based on Connection Sensitivitycited by 809
  9. 2021Vector Quantized Diffusion Model for Text-to-Image Synthesiscited by 773
  10. 2019Contrastive Representation Distillationcited by 739
  11. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  12. 2019Linear Mode Connectivity and the Lottery Ticket Hypothesiscited by 631
  13. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  14. 2013Do Deep Nets Really Need to be Deep?cited by 471
  15. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  16. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  17. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 368
  18. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
  19. 2018Soft Filter Pruning for Accelerating Deep Convolutional Neural Networkscited by 315
  20. 2020Knowledge Distillation and Student-Teacher Learning for Visual Intelligence: A Review and New Outlookscited by 313
  21. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  22. 2018Knowledge Transfer via Distillation of Activation Boundaries Formed by Hidden Neuronscited by 237
  23. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 234
  24. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  25. 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
  26. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
  27. 2015Structured Pruning of Deep Convolutional Neural Networkscited by 149
  28. 2022NeuralLift-360: Lifting An In-the-wild 2D Photo to A 3D Object with 360deg Viewscited by 148
  29. 2022VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Gridscited by 133
  30. 2022Variable Bitrate Neural Fieldscited by 117
  31. 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
  32. 2020Multiscale Point Cloud Geometry Compressioncited by 74
  33. 2022NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex Scenescited by 71
  34. 2022R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesiscited by 69
  35. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
  36. 2022Unified Implicit Neural Stylizationcited by 67
  37. 2023Segment Anything in 3D with Radiance Fieldscited by 61
  38. 2020Collaborative Distillation for Ultra-Resolution Universal Style Transfercited by 52

50 most cited of 54 All 54 (JSON)

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2023: 1; 2024: 106; 2025: 182; 2026: 137.

426 papers.

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  1. 2024A Survey on 3D Gaussian Splattingcited by 222
  2. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 210
  3. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 205
  4. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 201
  5. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  6. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 191
  7. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 142
  8. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  9. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  10. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 130
  11. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 128
  12. 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
38 more
  1. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  2. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 112
  3. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
  4. 20243D Gaussian as a New Era: A Surveycited by 103
  5. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 100
  6. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 93
  7. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 89
  8. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 87
  9. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  10. 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 81
  11. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  12. 2024DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Samplingcited by 72
  13. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 72
  14. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 67
  15. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 55
  16. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 55
  17. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
  18. 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
  19. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  20. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 50
  21. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
  22. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 46
  23. 2025VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Predictioncited by 43
  24. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
  25. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 41
  26. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  27. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 40
  28. 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 40
  29. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 40
  30. 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 40
  31. 2024LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenescited by 37
  32. 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
  33. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  34. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  35. 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
  36. 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
  37. 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
  38. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30

50 most cited of 426 All 426 (JSON)

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  1. 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis
  2. 2025S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting
  3. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
  4. 2025WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction
  5. 2024FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training
  6. 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
  7. 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
  8. 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views