LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
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Abstract (arXiv)
Recent advances in real-time neural rendering using point-based techniques have enabled broader adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting impose substantial storage overhead, as Structure-from-Motion (SfM) points can grow to millions, often requiring gigabyte-level disk space for a single unbounded scene. This growth presents scalability challenges and hinders splatting efficiency. To address this, we introduce LightGaussian, a method for transforming 3D Gaussians into a more compact format. Inspired by Network Pruning, LightGaussian identifies Gaussians with minimal global significance on scene reconstruction, and applies a pruning and recovery process to reduce redundancy while preserving visual quality. Knowledge distillation and pseudo-view augmentation then transfer spherical harmonic coefficients to a lower degree, yielding compact representations. Gaussian Vector Quantization, based on each Gaussian's global significance, further lowers bitwidth with minimal accuracy loss. LightGaussian achieves an average 15x compression rate while boosting FPS from 144 to 237 within the 3D-GS framework, enabling efficient complex scene representation on the Mip-NeRF 360 and Tank & Temple datasets. The proposed Gaussian pruning approach is also adaptable to other 3D representations (e.g., Scaffold-GS), demonstrating strong generalization capabilities.
Key facts. Cited by 426 papers in the map (data through 13 Oct 2026). Builds on 54 of its 77 references that are in the map. First posted on arXiv 28 Nov 2023.
Builds on
54 of 77 references.
References · 54
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- 2015Distilling the Knowledge in a Neural Networkcited by 10,180
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2017Neural Discrete Representation Learningcited by 4,680
- 2019DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lightercited by 4,281
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
- 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,237
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,019
- 2018The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networkscited by 2,257
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
- 2015Learning both Weights and Connections for Efficient Neural Networkscited by 2,017
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,958
38 more
- 2014FitNets: Hints for Thin Deep Netscited by 1,631
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,610
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,277
- 2016Paying More Attention to Attention: Improving the Performance of Convolutional Neural Networks via Attention Transfercited by 1,067
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 962
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2018SNIP: Single-shot Network Pruning based on Connection Sensitivitycited by 809
- 2021Vector Quantized Diffusion Model for Text-to-Image Synthesiscited by 773
- 2019Contrastive Representation Distillationcited by 739
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2019Linear Mode Connectivity and the Lottery Ticket Hypothesiscited by 631
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2013Do Deep Nets Really Need to be Deep?cited by 471
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 368
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
- 2018Soft Filter Pruning for Accelerating Deep Convolutional Neural Networkscited by 315
- 2020Knowledge Distillation and Student-Teacher Learning for Visual Intelligence: A Review and New Outlookscited by 313
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2018Knowledge Transfer via Distillation of Activation Boundaries Formed by Hidden Neuronscited by 237
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 234
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
- 2015Structured Pruning of Deep Convolutional Neural Networkscited by 149
- 2022NeuralLift-360: Lifting An In-the-wild 2D Photo to A 3D Object with 360deg Viewscited by 148
- 2022VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Gridscited by 133
- 2022Variable Bitrate Neural Fieldscited by 117
- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
- 2020Multiscale Point Cloud Geometry Compressioncited by 74
- 2022NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex Scenescited by 71
- 2022R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesiscited by 69
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
- 2022Unified Implicit Neural Stylizationcited by 67
- 2023Segment Anything in 3D with Radiance Fieldscited by 61
- 2020Collaborative Distillation for Ultra-Resolution Universal Style Transfercited by 52
50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2023: 1; 2024: 106; 2025: 182; 2026: 137.
426 papers.
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- 2024A Survey on 3D Gaussian Splattingcited by 222
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 210
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 205
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 201
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 191
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 142
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 130
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 128
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
38 more
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 112
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 20243D Gaussian as a New Era: A Surveycited by 103
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 100
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 93
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 89
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 87
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
- 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 81
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Samplingcited by 72
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 72
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 67
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 55
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 55
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
- 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 50
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 46
- 2025VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Predictioncited by 43
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 41
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 40
- 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 40
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 40
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 40
- 2024LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenescited by 37
- 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
50 most cited of 426 All 426 (JSON)
- 2026SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code6 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026LoCoSplat: Real-Time Feed-Forward 3D Gaussian Splatting with Minimal 3D Reasoning3 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
- 2026Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD2 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026TSGL: Teacher-Student Graph Learning for 3DGS Compression29 Sep 2026
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting27 Sep 2026
- 2026Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge26 Sep 2026
- 2026ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering25 Sep 2026
- 2026Towards Practical Compression of 3D Gaussian Splatting24 Sep 2026
38 more
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 20263dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting23 Sep 2026
- 2026Robust, Estimator-Agnostic Dynamic 3DGS Compression22 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priors19 Sep 2026
- 2026PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions17 Sep 2026
- 2026VS-Splat: Voxel-Selective feed-forward Gaussian Splatting for end-to-end 3D object reconstruction from sparse-views11 Sep 2026
- 20263D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction10 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation8 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement31 Aug 2026
- 2026M3ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression23 Aug 2026
- 2026Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior23 Aug 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting18 Aug 2026
- 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering18 Aug 2026
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting16 Aug 2026
- 2026HiCo-GS: Hierarchical Context Aggregation and Geometric Consistency for Octree Gaussian Splatting14 Aug 2026
- 2026Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation14 Aug 2026
- 2026G2ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation6 Aug 2026
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields5 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testing3 Aug 2026
- 2026SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM29 Jul 2026
- 2026GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion27 Jul 2026
- 2026QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting20 Jul 2026
- 2026Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment20 Jul 2026
- 2026Locality-Aware Density Control for Efficient Gaussian-based Image Representation20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation14 Jul 2026
- 2026DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting12 Jul 2026
- 20263D FaceShell: Attribute Transfer in 3D Face Avatars as a VLM Defense Mechanism9 Jul 2026
- 2026λ-VAE: Variance Equalization for Posterior Collapse6 Jul 2026
- 2026AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction5 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
50 newest of 426 All 426 (JSON)
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2024Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splattingcited by 2
- 2025UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstructioncited by 2
- 2025ExGS: Extreme 3D Gaussian Compression with Diffusion Priorscited by 1
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2026HAD: Hallucination-Aware Diffusion Priors for 3D Reconstructioncited by 1
- 2025OGGSplat: Open Gaussian Growing for Generalizable Reconstruction with Expanded Field-of-Viewcited by 0
- 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Modelscited by 0
- 2026HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction16 May 2026
- 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models4 Feb 2026
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction2 Oct 2025
- 2025ExGS: Extreme 3D Gaussian Compression with Diffusion Priors29 Sep 2025
- 2025OGGSplat: Open Gaussian Growing for Generalizable Reconstruction with Expanded Field-of-View5 Jun 2025
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction21 Nov 2024
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors5 Sep 2024
- 2024Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting4 Jun 2024
- 2024A Survey on 3D Gaussian Splattingcited by 222
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 210
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 205
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 201
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 191
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 142
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 130
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 128
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
12 most cited of 407 All 407 (JSON)
- 2026SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code6 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026LoCoSplat: Real-Time Feed-Forward 3D Gaussian Splatting with Minimal 3D Reasoning3 Oct 2026
- 2026PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio2 Oct 2026
- 2026Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD2 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026TSGL: Teacher-Student Graph Learning for 3DGS Compression29 Sep 2026
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting27 Sep 2026
- 2026Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge26 Sep 2026
- 2026ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering25 Sep 2026
- 2026Towards Practical Compression of 3D Gaussian Splatting24 Sep 2026
12 newest of 407 All 407 (JSON)
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- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
- 2025WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction
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- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
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