RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
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Abstract (arXiv)
Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suffer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle optimization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radiance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS.
Key facts. Cited by 113 papers in the map (data through 14 Oct 2026). Builds on 73 of its 93 references that are in the map. First posted on arXiv 20 Mar 2024.
Builds on
73 of 93 references.
References · 73
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- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
38 more
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
- 2020Convolutional Occupancy Networkscited by 761
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 689
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 651
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2018AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generationcited by 539
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Gaussian Splatting SLAMcited by 415
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2023LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matchingcited by 290
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2016Volumetric and Multi-View CNNs for Object Classification on 3D Datacited by 240
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 231
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
50 most cited of 73 All 73 (JSON)
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Citing papers per year: 2024: 31; 2025: 49; 2026: 33.
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- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
- 2025Deformable Beta Splattingcited by 38
38 more
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
- 2024DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Renderingcited by 23
- 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
- 2024F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splattingcited by 19
- 2025Optimized Minimal 3D Gaussian Splattingcited by 19
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2024GSemSplat: Generalizable Semantic 3D Gaussian Splatting from Uncalibrated Image Pairscited by 15
- 2025NeRF Is a Valuable Assistant for 3D Gaussian Splattingcited by 15
- 2025DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Priorcited by 14
- 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
- 2024Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Spacecited by 12
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12
- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
- 2025GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environmentscited by 11
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 11
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
- 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
- 2024Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splattingcited by 9
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenescited by 9
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 9
- 2024SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstructioncited by 8
- 2024SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destructioncited by 7
- 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splattingcited by 7
- 2026GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generatorcited by 7
- 2024From NeRFs to Gaussian Splats, and Backcited by 6
- 2024Faster and Better 3D Splatting via Group Trainingcited by 6
- 2024Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integritycited by 6
- 2025Can3Tok: Canonical 3D Tokenization and Latent Modeling of Scene-Level 3D Gaussianscited by 6
- 2025GALA: Guided Attention with Language Alignment for Open Vocabulary Gaussian Splattingcited by 6
- 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
50 most cited of 113 All 113 (JSON)
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD2 Oct 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting20 Jul 2026
- 2026CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings30 Jun 2026
38 more
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting7 May 2026
- 2026GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting3 May 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training21 Apr 2026
- 2026AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs21 Apr 2026
- 2026GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting2 Apr 2026
- 2026Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas30 Mar 2026
- 2026GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator26 Mar 2026
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives27 Feb 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting24 Feb 2026
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles17 Feb 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification6 Feb 2026
- 2026Constrained Dynamic Gaussian Splatting3 Feb 2026
- 2026A Step to Decouple Optimization in 3DGS23 Jan 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2026IDESplat: Iterative Depth Probability Estimation for Generalizable 3D Gaussian Splatting7 Jan 2026
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere16 Dec 2025
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting9 Dec 2025
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting24 Nov 2025
- 2025Optimizing 3D Gaussian Splattering for Mobile GPUs20 Nov 2025
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering14 Nov 2025
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives10 Nov 2025
- 20253D Gaussian Point Encoders6 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applications20 Oct 2025
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment13 Oct 2025
- 2025Learning Neural Exposure Fields for View Synthesis9 Oct 2025
- 2025ROI-GS: Interest-based Local Quality 3D Gaussian Splatting2 Oct 2025
- 2025LVT: Large-Scale Scene Reconstruction via Local View Transformers29 Sep 2025
- 2025OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting27 Sep 2025
- 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization16 Sep 2025
- 2025SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting14 Sep 2025
50 newest of 113 All 113 (JSON)
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenescited by 9
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tilescited by 2
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gapcited by 1
- 2024Reconstructing 3D Flow from 2D Data with Diffusion Transformercited by 0
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles17 Feb 2026
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2024Reconstructing 3D Flow from 2D Data with Diffusion Transformer20 Dec 2024
- 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes28 Nov 2024
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
- 2025Deformable Beta Splattingcited by 38
12 most cited of 107 All 107 (JSON)
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD2 Oct 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting20 Jul 2026
- 2026CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings30 Jun 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
12 newest of 107 All 107 (JSON)