3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
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Abstract (arXiv)
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for each pixel using high-performance GPU ray tracing hardware. To efficiently handle large numbers of semi-transparent particles, we describe a specialized rendering algorithm which encapsulates particles with bounding meshes to leverage fast ray-triangle intersections, and shades batches of intersections in depth-order. The benefits of ray tracing are well-known in computer graphics: processing incoherent rays for secondary lighting effects such as shadows and reflections, rendering from highly-distorted cameras common in robotics, stochastically sampling rays, and more. With our renderer, this flexibility comes at little cost compared to rasterization. Experiments demonstrate the speed and accuracy of our approach, as well as several applications in computer graphics and vision. We further propose related improvements to the basic Gaussian representation, including a simple use of generalized kernel functions which significantly reduces particle hit counts.
Key facts. Cited by 138 papers in the map (data through 7 Oct 2026). Builds on 31 of its 68 references that are in the map. First posted on arXiv 9 Jul 2024.
Builds on
31 of 68 references.
References · 31
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
19 more
- 2019Neural Point-Based Graphicscited by 326
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2020Free View Synthesiscited by 231
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2020Stable View Synthesiscited by 165
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 121
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2024Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motioncited by 29
- 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
- 2024NeRF-XL: Scaling NeRFs with Multiple GPUscited by 19
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Citing papers per year: 2024: 14; 2025: 64; 2026: 60.
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- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
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- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
38 more
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- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
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- 2026RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policiescited by 19
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 15
- 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 14
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2024GaussianAnything: Interactive Point Cloud Flow Matching For 3D Object Generationcited by 12
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 11
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
- 2026TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokenscited by 11
- 20246DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splattingcited by 10
- 2024LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulationcited by 10
- 2025Self-Calibrating Gaussian Splatting for Large Field of View Reconstructioncited by 10
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- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
- 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
- 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
- 2025VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussianscited by 8
- 2025DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splattingcited by 6
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
- 2025GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splattingcited by 4
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2025SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Timecited by 3
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
- 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transformscited by 3
- 2026ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagerycited by 3
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
- 2025Photoreal Scene Reconstruction from an Egocentric Devicecited by 2
- 2025SAGOnline: Segment Any Gaussians Onlinecited by 2
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- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026ConeGaussian: Anti-Aliased Gaussian Ray-Tracing for Generic Central Cameras11 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026Differentiable Voronoi Ray Tracing Beyond Rasterization Speeds18 Aug 2026
- 2026Axolotl3D: a Unified Framework for Faithful 3D Shape Completion22 Jul 2026
- 2026Plenoptic Condensation: A Novel Approach to Generalized Scene Reconstruction20 Jul 2026
- 2026Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation15 Jul 2026
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- 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition10 Jul 2026
- 2026Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation1 Jul 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing22 Jun 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments16 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction8 Jun 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2026Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting30 May 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026DVSM: Decoder-only View Synthesis Model Done Right28 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction10 May 2026
- 2026Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination9 May 2026
- 2026Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis8 May 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
- 2026TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens16 Apr 2026
- 2026Fast Voxelization and Level of Detail for Microgeometry Rendering14 Apr 2026
- 2026RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies10 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization1 Apr 2026
- 2026UltraG-Ray: Physics-Based Gaussian Ray Casting for Novel Ultrasound View Synthesis30 Mar 2026
- 2026GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport27 Mar 2026
- 2026R-PGA: Robust Physical Adversarial Camouflage Generation via Relightable 3D Gaussian Splatting27 Mar 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
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- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors24 Mar 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2026FullCircle: Effortless 3D Reconstruction from Casual 360^circ Captures23 Mar 2026
- 2026RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing23 Mar 2026
- 2026SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM22 Mar 2026
- 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenes16 Mar 2026
- 2026Radiometrically Consistent Gaussian Surfels for Inverse Rendering2 Mar 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
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- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025LiDAR-GS++:Improving LiDAR Gaussian Reconstruction via Diffusion Priors15 Nov 2025
- 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation23 Sep 2025
- 2024GaussianAnything: Interactive Point Cloud Flow Matching For 3D Object Generation12 Nov 2024
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
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- 2026PowerSim: Differentiable Physics Simulation and Rendering with Power Diagrams29 Sep 2026
- 2026Light Field Primitive for Novel View Synthesis25 Sep 2026
- 2026PlenoCI: Plenoptic CharacterIstics for View Dependence Aware Change Classification24 Sep 2026
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026ConeGaussian: Anti-Aliased Gaussian Ray-Tracing for Generic Central Cameras11 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026LightFuse: Relightable Interactive Gaussian Scene Reconstruction via Multi-Scan Fusion and 2D Gaussian Ray Tracing29 Aug 2026
- 2026Differentiable Voronoi Ray Tracing Beyond Rasterization Speeds18 Aug 2026
- 2026Axolotl3D: a Unified Framework for Faithful 3D Shape Completion22 Jul 2026
- 2026Plenoptic Condensation: A Novel Approach to Generalized Scene Reconstruction20 Jul 2026
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