mlsanityData to 7 Oct 2026

3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes

arXiv 2407.07090 ↗First posted 9 Jul 2024cs.GR cs.CVcited by 138

Not on the map. Why?

Abstract (arXiv)

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for each pixel using high-performance GPU ray tracing hardware. To efficiently handle large numbers of semi-transparent particles, we describe a specialized rendering algorithm which encapsulates particles with bounding meshes to leverage fast ray-triangle intersections, and shades batches of intersections in depth-order. The benefits of ray tracing are well-known in computer graphics: processing incoherent rays for secondary lighting effects such as shadows and reflections, rendering from highly-distorted cameras common in robotics, stochastically sampling rays, and more. With our renderer, this flexibility comes at little cost compared to rasterization. Experiments demonstrate the speed and accuracy of our approach, as well as several applications in computer graphics and vision. We further propose related improvements to the basic Gaussian representation, including a simple use of generalized kernel functions which significantly reduces particle hit counts.

Key facts. Cited by 138 papers in the map (data through 7 Oct 2026). Builds on 31 of its 68 references that are in the map. First posted on arXiv 9 Jul 2024.

Builds on

31 of 68 references.

References · 31

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  8. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  9. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  10. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  11. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  12. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
19 more
  1. 2019Neural Point-Based Graphicscited by 326
  2. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  3. 2020Free View Synthesiscited by 231
  4. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  5. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  6. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  7. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  8. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  9. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  10. 2020Stable View Synthesiscited by 165
  11. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  12. 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 121
  13. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  14. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  15. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  16. 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
  17. 2024Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motioncited by 29
  18. 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
  19. 2024NeRF-XL: Scaling NeRFs with Multiple GPUscited by 19

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 14; 2025: 64; 2026: 60.

138 papers.

Sort:

By area:

  1. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  2. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  3. 2025Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Modelscited by 80
  4. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  5. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  6. 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillationcited by 37
  7. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  8. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  9. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  10. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  11. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  12. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
38 more
  1. 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
  2. 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
  3. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  4. 2026RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policiescited by 19
  5. 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
  6. 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
  7. 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
  8. 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 15
  9. 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 14
  10. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  11. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  12. 2024GaussianAnything: Interactive Point Cloud Flow Matching For 3D Object Generationcited by 12
  13. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
  14. 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 11
  15. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
  16. 2026TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokenscited by 11
  17. 20246DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splattingcited by 10
  18. 2024LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulationcited by 10
  19. 2025Self-Calibrating Gaussian Splatting for Large Field of View Reconstructioncited by 10
  20. 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
  21. 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
  22. 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
  23. 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
  24. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  25. 2025VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussianscited by 8
  26. 2025DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splattingcited by 6
  27. 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
  28. 2025Radiance Meshes for Volumetric Reconstructioncited by 6
  29. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  30. 2025GSCache: Real-Time Radiance Caching for Volume Path Tracing using 3D Gaussian Splattingcited by 4
  31. 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
  32. 2025SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Timecited by 3
  33. 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
  34. 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transformscited by 3
  35. 2026ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagerycited by 3
  36. 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
  37. 2025Photoreal Scene Reconstruction from an Egocentric Devicecited by 2
  38. 2025SAGOnline: Segment Any Gaussians Onlinecited by 2

50 most cited of 138 All 138 (JSON)