mlsanityData to 14 Oct 2026

SCION: Scene Composition with Instanced Neural Primitives

arXiv 2610.02322 ↗First posted 1 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Real-world scenes are compositional: bricks, blades of grass, pebbles, and tree leaves recur across human-built and natural environments. Existing neural scene representations model these elements independently. Most 3D Gaussian Splatting and follow-up abstraction and compression methods treat each element as unique, fitting millions of independent Gaussians per scene. Prior methods like Splat and Replace fit template objects, but they require mostly manual selection of repeated elements. As a result, these representations store redundant parameters and provide weak manipulation handles for downstream tasks. We introduce SCION, a hierarchical compositional scene representation that replaces independent Gaussians with a compact vocabulary of reusable primitives and lightweight world-space instances that place transformed copies throughout the scene. We fit this representation to multi-view captures via a joint optimization over discrete and continuous scene parameters, combining two-level densification over splats and instances with an adversarial loss that preserves detail across shared primitives. The recovered structure yields a compact, controllable representation while maintaining high quality even at 1.2 MB. SCION achieves rate-distortion favorable to existing Gaussian compression methods, and it enables instance-level scene editing and animation without retraining. Our results show that neural scene representations need not memorize scenes as independent primitives; they can discover reusable parts. Project webpage: https://light.princeton.edu/SCION

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 50 of its 64 references that are in the map. First posted on arXiv 1 Oct 2026.

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50 of 64 references.

References · 50

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  12. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
38 more
  1. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  2. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  3. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
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  22. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
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  25. 2021Patch-Based Deep Autoencoder for Point Cloud Geometry Compressioncited by 15
  26. 2025NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representationscited by 14
  27. 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenescited by 9
  28. 2025SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Trainingcited by 7
  29. 20253D Gaussian Splatting Data Compression with Mixture of Priorscited by 6
  30. 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modelingcited by 6
  31. 2025Splat and Replace: 3D Reconstruction with Repetitive Elementscited by 5
  32. 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 4
  33. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
  34. 2026JRM: Joint Reconstruction Model for Multiple Objects without Alignmentcited by 2
  35. 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 2
  36. 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compressioncited by 1
  37. 2025Metropolis-Hastings Sampling for 3D Gaussian Reconstructioncited by 1
  38. 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 1

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