mlsanityData to 7 Oct 2026

Reducing the Memory Footprint of 3D Gaussian Splatting

arXiv 2406.17074 ↗First posted 24 Jun 2024cs.CVcited by 129

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Abstract (arXiv)

3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and real-time rendering; unfortunately, the memory requirements of this method for storing and transmission are unreasonably high. We first analyze the reasons for this, identifying three main areas where storage can be reduced: the number of 3D Gaussian primitives used to represent a scene, the number of coefficients for the spherical harmonics used to represent directional radiance, and the precision required to store Gaussian primitive attributes. We present a solution to each of these issues. First, we propose an efficient, resolution-aware primitive pruning approach, reducing the primitive count by half. Second, we introduce an adaptive adjustment method to choose the number of coefficients used to represent directional radiance for each Gaussian primitive, and finally a codebook-based quantization method, together with a half-float representation for further memory reduction. Taken together, these three components result in a 27 reduction in overall size on disk on the standard datasets we tested, along with a 1.7 speedup in rendering speed. We demonstrate our method on standard datasets and show how our solution results in significantly reduced download times when using the method on a mobile device.

Key facts. Cited by 129 papers in the map (data through 7 Oct 2026). Builds on 19 of its 34 references that are in the map. First posted on arXiv 24 Jun 2024.

Builds on

19 of 34 references.

References · 19

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  6. 2020Neural Sparse Voxel Fieldscited by 959
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  9. 2021Neural Fields in Visual Computing and Beyondcited by 539
  10. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  11. 2021Advances in Neural Renderingcited by 365
  12. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
7 more
  1. 2020Free View Synthesiscited by 231
  2. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  3. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  4. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  5. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  6. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  7. 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 24; 2025: 56; 2026: 49.

129 papers.

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  1. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  2. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  3. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
  4. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
  5. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
  6. 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 42
  7. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  8. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
  9. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  10. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  11. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  12. 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
38 more
  1. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  2. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 26
  3. 2024GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splattingcited by 25
  4. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
  5. 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 24
  6. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
  7. 2024Gaussian Eigen Models for Human Headscited by 21
  8. 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
  9. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 19
  10. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  11. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
  12. 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 17
  13. 2025Optimized Minimal 3D Gaussian Splattingcited by 16
  14. 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
  15. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  16. 2024PRoGS: Progressive Rendering of Gaussian Splatscited by 12
  17. 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
  18. 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 12
  19. 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
  20. 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 11
  21. 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
  22. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
  23. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  24. 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
  25. 2024SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programmingcited by 7
  26. 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantizationcited by 7
  27. 2024GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lightingcited by 6
  28. 2024Faster and Better 3D Splatting via Group Trainingcited by 6
  29. 2025L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Deliverycited by 6
  30. 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
  31. 2025From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splattingcited by 6
  32. 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
  33. 20253D Gaussian Splatting Data Compression with Mixture of Priorscited by 5
  34. 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representationcited by 5
  35. 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 5
  36. 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
  37. 2025Content-Aware Texturing for Gaussian Splattingcited by 5
  38. 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functionscited by 4

50 most cited of 129 All 129 (JSON)