Baking Neural Radiance Fields for Real-Time View Synthesis
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Abstract (arXiv)
Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints. However, NeRF's computational requirements are prohibitive for real-time applications: rendering views from a trained NeRF requires querying a multilayer perceptron (MLP) hundreds of times per ray. We present a method to train a NeRF, then precompute and store (i.e. "bake") it as a novel representation called a Sparse Neural Radiance Grid (SNeRG) that enables real-time rendering on commodity hardware. To achieve this, we introduce 1) a reformulation of NeRF's architecture, and 2) a sparse voxel grid representation with learned feature vectors. The resulting scene representation retains NeRF's ability to render fine geometric details and view-dependent appearance, is compact (averaging less than 90 MB per scene), and can be rendered in real-time (higher than 30 frames per second on a laptop GPU). Actual screen captures are shown in our video.
Key facts. Cited by 465 papers in the map (data through 7 Oct 2026). Builds on 23 of its 66 references that are in the map. First posted on arXiv 26 Mar 2021.
Builds on
23 of 66 references.
References · 23
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- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
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- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
11 more
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2017A General and Adaptive Robust Loss Functioncited by 236
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
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Citing papers per year: 2021: 36; 2022: 92; 2023: 159; 2024: 105; 2025: 52; 2026: 21.
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
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- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
50 most cited of 465 All 465 (JSON)
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- 2023Points-to-3D: Bridging the Gap between Sparse Points and Shape-Controllable Text-to-3D Generation26 Jul 2023
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- 2022DATID-3D: Diversity-Preserved Domain Adaptation Using Text-to-Image Diffusion for 3D Generative Model29 Nov 2022
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- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
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- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026Temporal Residual Neural Radiance Fields for Monocular Video Dynamic Human Body Reconstruction4 Sep 2026
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting20 Aug 2026
- 2026CHOW-SLAM: Compact Hybrid Representation with Complementary Overlap Window Optimization for RGB-D SLAM3 Aug 2026
- 2026QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting20 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Walking in the Implicit: Interactive World Exploration via Neural Scene Representation29 Jun 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
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