mlsanityData to 7 Oct 2026

AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius

arXiv 2409.08669 ↗First posted 13 Sep 2024cs.CV cs.GRcited by 34

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) is a recent explicit 3D representation that has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still suffers from unnecessary overhead resulting from avoidable serial Gaussian culling, and uneven load due to the distinct number of Gaussian to be rendered across pixels, which hinders wider promotion and application of 3DGS. In order to accelerate Gaussian splatting, we propose AdR-Gaussian, which moves part of serial culling in Render stage into the earlier Preprocess stage to enable parallel culling, employing adaptive radius to narrow the rendering pixel range for each Gaussian, and introduces a load balancing method to minimize thread waiting time during the pixel-parallel rendering. Our contributions are threefold, achieving a rendering speed of 310% while maintaining equivalent or even better quality than the state-of-the-art. Firstly, we propose to early cull Gaussian-Tile pairs of low splatting opacity based on an adaptive radius in the Gaussian-parallel Preprocess stage, which reduces the number of affected tile through the Gaussian bounding circle, thus reducing unnecessary overhead and achieving faster rendering speed. Secondly, we further propose early culling based on axis-aligned bounding box for Gaussian splatting, which achieves a more significant reduction in ineffective expenses by accurately calculating the Gaussian size in the 2D directions. Thirdly, we propose a balancing algorithm for pixel thread load, which compresses the information of heavy-load pixels to reduce thread waiting time, and enhance information of light-load pixels to hedge against rendering quality loss. Experiments on three datasets demonstrate that our algorithm can significantly improve the Gaussian Splatting rendering speed.

Key facts. Cited by 34 papers in the map (data through 7 Oct 2026). Builds on 21 of its 47 references that are in the map. First posted on arXiv 13 Sep 2024.

Builds on

21 of 47 references.

References · 21

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  4. 2020Neural Sparse Voxel Fieldscited by 959
  5. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  6. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  7. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  8. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  9. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  10. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  11. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  12. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
9 more
  1. 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 359
  2. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  3. 2022Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusioncited by 309
  4. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  5. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  6. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  7. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  8. 2024Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous Drivingcited by 12
  9. 2015Speculative Segmented Sum for Sparse Matrix-Vector Multiplication on Heterogeneous Processorscited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 13; 2026: 20.

34 papers.

Sort:

  1. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  2. 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
  3. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  4. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  5. 2025TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Corescited by 12
  6. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
  7. 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
  8. 2025PG-SAG: Parallel Gaussian Splatting for Fine-Grained Large-Scale Urban Buildings Reconstruction via Semantic-Aware Groupingcited by 4
  9. 2025Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimizationcited by 4
  10. 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representationcited by 4
  11. 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 3
  12. 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
22 more
  1. 2025Time-resolved dynamic CBCT reconstruction using prior-model-free spatiotemporal Gaussian representation (PMF-STGR)cited by 2
  2. 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
  3. 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splattingcited by 2
  4. 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereocited by 1
  5. 2025A-TDOM: Active TDOM via On-the-Fly 3DGScited by 1
  6. 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
  7. 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherencecited by 1
  8. 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganizationcited by 1
  9. 2025CountingFruit: Language-Guided 3D Fruit Counting with Semantic Gaussian Splattingcited by 0
  10. 2025Hi^2-GSLoc: Dual-Hierarchical Gaussian-Specific Visual Relocalization for Remote Sensingcited by 0
  11. 20263DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splattingcited by 0
  12. 2026WebSplatter: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPUcited by 0
  13. 2026AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairscited by 0
  14. 2026QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxescited by 0
  15. 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Renderingcited by 0
  16. 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Methodcited by 0
  17. 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimizationcited by 0
  18. 2026Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAMcited by 0
  19. 2026CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Schedulingcited by 0
  20. 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splattingcited by 0
  21. 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
  22. 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoisingcited by 0