RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting (3DGS) enables real-time novel-view synthesis but remains limited on GPUs at high resolutions. Through a stage-wise Roofline characterization, we identify two distinct hardware bottlenecks: global memory traffic dominates the front end, whereas instruction throughput limits rasterization. Guided by this analysis, we develop RoofGS, a rendering framework that applies bottleneck-specific optimizations rather than generic kernel acceleration. For the memory-bound front end, we design a resolution-adaptive quantized depth sorting key that compresses each key to 32 bits. For the compute-bound rasterizer, we introduce a range-aware bit-level fast exponential approximation tailored to the bounded exponent range after opacity culling, with a derived per-pixel error bound. These two core techniques are complemented by additional optimizations (kernel fusion, compact attribute storage, culling, dual-pixel evaluation) that additionally reduce memory traffic and improve instruction-level parallelism. Experiments show that RoofGS achieves a 10.1× end-to-end speedup over 3DGS at 4K on an RTX 4090, increasing throughput from 61 to 616 FPS, with only a 0.028 dB PSNR loss.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 53 references that are in the map. First posted on arXiv 16 Aug 2026.
Builds on
36 of 53 references.
References · 36
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2017Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inferencecited by 1,593
- 2022ZeroQuant: Efficient and Affordable Post-Training Quantization for Large-Scale Transformerscited by 526
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
24 more
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
- 2024DGD: Dynamic 3D Gaussians Distillationcited by 23
- 2025Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directionscited by 20
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2025TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Corescited by 12
- 2025VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenescited by 11
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
- 2025GCC: A 3DGS Inference Architecture with Gaussian-Wise and Cross-Stage Conditional Processingcited by 10
- 2025SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splattingcited by 9
- 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 5
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splattingcited by 5
- 2016A Memory Bandwidth-Efficient Hybrid Radix Sort on GPUscited by 4
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
- 2025STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Supportcited by 3
- 2026POTR: Post-Training 3DGS Compressioncited by 3
- 2025Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittancecited by 2
- 2026GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blendingcited by 2
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026A 129FPS Full HD Real-Time Accelerator for 3D Gaussian Splatting
- 2026SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
- 2025Optimized Minimal 3D Gaussian Splatting
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
- 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
- 2025Distilled-3DGS:Distilled 3D Gaussian Splatting
- 2025PCGS: Progressive Compression of 3D Gaussian Splatting