Robust, Estimator-Agnostic Dynamic 3DGS Compression
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Abstract (arXiv)
Dynamic 3D Gaussian splats (3DGS) model time-varying scenes using a separate Gaussian set per frame. While neighboring video frames are highly correlated due to smooth motion, Gaussian representations retain this correlation to varying degrees, depending on whether the estimator tracks them across time. Some 3DGS compression methods integrate the estimation to exploit temporal redundancy; here, we focus on robust compression regardless of the estimator. We concatenate groups of frames into one Gaussian set, augment each Gaussian with a frame index, and pass it to a static (i.e., non-temporal) 3DGS codec, converting temporal redundancy into spatial redundancy. Concatenated sets are spatially partitioned to limit memory. Our technique requires neither a motion model nor knowledge of the training method. Averaged over six N3DV sequences, all six static codecs achieve gains on tracked sets (-42.0% to -71.8% BD-rate) over per-frame coding. On untracked sets, all codecs except HGSC, which appears incompatible with our technique, remain competitive with per-frame coding (-3.5% to +5.0%). We further replace D-FCGS's I-frame coding with our technique while retaining its P-frame coding, yielding an overall BD-rate of -46.2%. We propose to visualize "trackedness" using an inter-frame similarity metric. The project is available at https://wcjj1236.github.io/d3dgs-benchmark.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 25 of its 41 references that are in the map. First posted on arXiv 22 Sep 2026.
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References · 25
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 143
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
13 more
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 49
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 26
- 2024QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videoscited by 25
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 23
- 2019A Comprehensive Study and Comparison of Core Technologies for MPEG 3D Point Cloud Compressioncited by 18
- 2024A Hierarchical Compression Technique for 3D Gaussian Splatting Compressioncited by 14
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
- 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8
- 2025Adaptive Voxelization for Transform coding of 3D Gaussian splatting datacited by 6
- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 6
- 2025Region-Adaptive Learned Hierarchical Encoding for 3D Gaussian Splatting Datacited by 3
- 2025Lightweight 3D Gaussian Splatting Compression via Video Codeccited by 1
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