mlsanityData to 14 Oct 2026

Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting

arXiv 2610.05289 ↗First posted 4 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present Mobile-4DGS, a unified lightweight framework for high-fidelity real-time static and dynamic Gaussian rendering on mobile platforms. For compact appearance modeling, we introduce a Monte Carlo Specular Energy Aggregator that compresses high-order radiance residuals into the first-order Spherical Harmonics (SH), together with an Attribute-Conditioned SH Enhancement module whose predicted offsets are pre-baked before inference. We further propose a Multi-View Alpha-Based Densification and Pruning strategy to suppress redundant primitives while maintaining multi-view consistency. For dynamic scenes, we develop a compact explicit 4D representation by constructing second-order Gaussian motion, learnable temporal support, and a binary static-dynamic partition, enabling continuous-time modeling without runtime deformation networks. Based on this partition, a Depth-Order Certificate selectively reuses previously committed depth orders to reduce re-projection, sorting, merging, and index-buffer updates during playback. Extensive experiments on static and dynamic scenes demonstrate that Mobile-4DGS substantially reduces storage and rendering overhead while maintaining competitive visual quality, enabling real-time 3D and 4D Gaussian Splatting on mobile devices. textcolormagentahrefhttps://xiaobiaodu.github.io/mobile-4dgs-project/Code has been released: https://xiaobiaodu.github.io/mobile-4dgs-project/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 73 of its 89 references that are in the map. First posted on arXiv 4 Oct 2026.

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73 of 89 references.

References · 73

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  8. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  9. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  10. 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 689
  11. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  12. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
38 more
  1. 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimizationcited by 560
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  3. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  4. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  5. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
  6. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  7. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  8. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  9. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  10. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  11. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  12. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  13. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  14. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  15. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  16. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  17. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  18. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  19. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  20. 2024Revising Densification in Gaussian Splattingcited by 128
  21. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  22. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  23. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  24. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  25. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  26. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  27. 2023Anything-3D: Towards Single-view Anything Reconstruction in the Wildcited by 92
  28. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  29. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
  30. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  31. 2020Learning Object Relation Graph and Tentative Policy for Visual Navigationcited by 64
  32. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  33. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
  34. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
  35. 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 53
  36. 2021VTNet: Visual Transformer Network for Object Goal Navigationcited by 51
  37. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
  38. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44

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