Point-Based Neural Rendering with Per-View Optimization
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Abstract (arXiv)
There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric neural representation, but suffer from expensive training and inference. We introduce a general approach that is initialized with MVS, but allows further optimization of scene properties in the space of input views, including depth and reprojected features, resulting in improved novel-view synthesis. A key element of our approach is our new differentiable point-based pipeline, based on bi-directional Elliptical Weighted Average splatting, a probabilistic depth test and effective camera selection. We use these elements together in our neural renderer, that outperforms all previous methods both in quality and speed in almost all scenes we tested. Our pipeline can be applied to multi-view harmonization and stylization in addition to novel-view synthesis.
Key facts. Cited by 188 papers in the map (data through 7 Oct 2026). Builds on 28 of its 71 references that are in the map. First posted on arXiv 6 Sep 2021.
Builds on
28 of 71 references.
References · 28
- 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
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- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
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- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
16 more
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2019Neural Point-Based Graphicscited by 326
- 2020State of the Art on Neural Renderingcited by 276
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2020Free View Synthesiscited by 231
- 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2020Stable View Synthesiscited by 165
- 2018The Contextual Loss for Image Transformation with Non-Aligned Datacited by 135
- 2018Extreme View Synthesiscited by 94
- 2018Layer-structured 3D Scene Inference via View Synthesiscited by 82
- 2020MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Imagescited by 64
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- 2020Interactive Video Stylization Using Few-Shot Patch-Based Trainingcited by 43
- 2020Light Stage Super-Resolution: Continuous High-Frequency Relightingcited by 20
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Citing papers per year: 2021: 9; 2022: 11; 2023: 45; 2024: 71; 2025: 38; 2026: 14.
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- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 570
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
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- 2026EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams9 Aug 2026
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