mlsanityData to 7 Oct 2026

ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering

arXiv 2609.32038 ↗First posted 25 Sep 2026cs.CV cs.GRcited by 0

Not on the map. Why?

Abstract (arXiv)

Extended Reality (XR) users do not directly perceive the output of a rendering engine. Instead, rendered images pass through a post-processing pipeline and the physical display-optics path before reaching the eye. Critically, the exact downstream processing can vary significantly at run time, influenced by, for instance, camera pose and display power budget. Traditional 3DGS methods either implicitly assume that this downstream pipeline preserves image quality or cannot adapt to downstream processing changes. To bridge this gap, we present ControlGS, an XR Gaussian rendering pipeline that optimizes end-to-end visual quality. ControlGS models and integrates the entire downstream processing, between the rendering output and the human eye, into the optimization objective. To adapt to downstream processing at run time, ControlGS dynamically generates Gaussian primitives conditioned upon the downstream processing parameters. Experiments show that ControlGS consistently improves end-to-end post-optics XR quality across different neural Gaussian backbones and datasets, with minimal overhead. Code is available at https://horizon-lab.org/controlgs/.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 42 references that are in the map. First posted on arXiv 25 Sep 2026.

Builds on

15 of 42 references.

References · 15

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  4. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  5. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  6. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
  7. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  8. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
  9. 2023HDR-VDP-3: A multi-metric for predicting image differences, quality and contrast distortions in high dynamic range and regular contentcited by 41
  10. 2024ColorVideoVDP: A visual difference predictor for image, video and display distortionscited by 32
  11. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  12. 2024MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Renderingcited by 25
3 more
  1. 2022Color-Perception-Guided Display Power Reduction for Virtual Realitycited by 7
  2. 2026LowPowAR: Power-Constrained Tone Mapping for Augmented Realitycited by 4
  3. 2025PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systemscited by 3

Built on by

Not cited yet.