Radiant Foam: Real-Time Differentiable Ray Tracing
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Abstract (arXiv)
Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of radiance fields in favor of rasterization. This has yielded a significant improvement in rendering speeds due to the efficiency of rasterization algorithms and hardware, but has come at a cost: the approximations that make rasterization efficient also make implementation of light transport phenomena like reflection and refraction much more difficult. We propose a novel scene representation which avoids these approximations, but keeps the efficiency and reconstruction quality of splatting by leveraging a decades-old efficient volumetric mesh ray tracing algorithm which has been largely overlooked in recent computer vision research. The resulting model, which we name Radiant Foam, achieves rendering speed and quality comparable to Gaussian Splatting, without the constraints of rasterization. Unlike ray traced Gaussian models that use hardware ray tracing acceleration, our method requires no special hardware or APIs beyond the standard features of a programmable GPU.
Key facts. Cited by 34 papers in the map (data through 14 Oct 2026). Builds on 37 of its 59 references that are in the map. First posted on arXiv 3 Feb 2025.
Builds on
37 of 59 references.
References · 37
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
25 more
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2024Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motioncited by 29
- 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
- 2024Tetrahedron Splatting for 3D Generationcited by 9
- 2024Differentiable Voronoi Diagrams for Simulation of Cell-Based Mechanical Systemscited by 3
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Citing papers per year: 2025: 15; 2026: 19.
34 papers.
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- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 18
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 11
- 2025Radiance Meshes for Volumetric Reconstructioncited by 8
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
- 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 4
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
22 more
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2026DVSM: Decoder-only View Synthesis Model Done Rightcited by 2
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 1
- 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
- 2026Semantic Foam: Unifying Spatial and Semantic Scene Decompositioncited by 1
- 2026Surflo: Consistent 3D Surface Flow Model with Global Statecited by 1
- 2026VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshescited by 1
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
- 2025SDFoam: Signed-Distance Foam for explicit surface reconstructioncited by 0
- 2026Fast Voxelization and Level of Detail for Microgeometry Renderingcited by 0
- 2026Eulerian Gaussian Splatting using Hashed Probability Pyramidscited by 0
- 2026Triangle Splatting SLAMcited by 0
- 2026MLP Splatting: Object-Centric Neural Fieldscited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
- 2026Rendering 3D Gaussians on a Graph Processorcited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstructioncited by 0
- 2026PowerSim: Differentiable Physics Simulation and Rendering with Power Diagramscited by 0
- 2026Efficient Confidence-Aware Densification for 3DGScited by 0
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026PowerSim: Differentiable Physics Simulation and Rendering with Power Diagrams29 Sep 2026
- 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction6 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026Rendering 3D Gaussians on a Graph Processor17 Jul 2026
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation23 Jun 2026
- 2026VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshes22 Jun 2026
- 2026Surflo: Consistent 3D Surface Flow Model with Global State11 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026MLP Splatting: Object-Centric Neural Fields2 Jun 2026
- 2026Triangle Splatting SLAM29 May 2026
- 2026DVSM: Decoder-only View Synthesis Model Done Right28 May 2026
22 more
- 2026Eulerian Gaussian Splatting using Hashed Probability Pyramids27 May 2026
- 2026Semantic Foam: Unifying Spatial and Semantic Scene Decomposition29 Apr 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
- 2026Fast Voxelization and Level of Detail for Microgeometry Rendering14 Apr 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025SDFoam: Signed-Distance Foam for explicit surface reconstruction18 Dec 2025
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere16 Dec 2025
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting9 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025Depth Anything 3: Recovering the Visual Space from Any Views13 Nov 2025
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitives9 Oct 2025
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Triangles29 Sep 2025
- 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction3 Sep 2025
- 2025A Bag of Tricks for Efficient Implicit Neural Point Clouds26 Aug 2025
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction30 Jun 2025
- 2025MADrive: Memory-Augmented Driving Scene Modeling26 Jun 2025
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis29 May 2025
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splatting15 Mar 2025
- 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splatting11 Mar 2025
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
- 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 18
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 11
- 2025Radiance Meshes for Volumetric Reconstructioncited by 8
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
- 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 4
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
12 most cited of 32 All 32 (JSON)
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026PowerSim: Differentiable Physics Simulation and Rendering with Power Diagrams29 Sep 2026
- 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction6 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026Rendering 3D Gaussians on a Graph Processor17 Jul 2026
- 2026VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshes22 Jun 2026
- 2026Surflo: Consistent 3D Surface Flow Model with Global State11 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026MLP Splatting: Object-Centric Neural Fields2 Jun 2026
- 2026Triangle Splatting SLAM29 May 2026
- 2026DVSM: Decoder-only View Synthesis Model Done Right28 May 2026
- 2026Eulerian Gaussian Splatting using Hashed Probability Pyramids27 May 2026
12 newest of 32 All 32 (JSON)