mlsanityData to 14 Oct 2026

Radiant Foam: Real-Time Differentiable Ray Tracing

arXiv 2502.01157 ↗First posted 3 Feb 2025cs.CVcited by 34

Not on the map. Why?

Abstract (arXiv)

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of radiance fields in favor of rasterization. This has yielded a significant improvement in rendering speeds due to the efficiency of rasterization algorithms and hardware, but has come at a cost: the approximations that make rasterization efficient also make implementation of light transport phenomena like reflection and refraction much more difficult. We propose a novel scene representation which avoids these approximations, but keeps the efficiency and reconstruction quality of splatting by leveraging a decades-old efficient volumetric mesh ray tracing algorithm which has been largely overlooked in recent computer vision research. The resulting model, which we name Radiant Foam, achieves rendering speed and quality comparable to Gaussian Splatting, without the constraints of rasterization. Unlike ray traced Gaussian models that use hardware ray tracing acceleration, our method requires no special hardware or APIs beyond the standard features of a programmable GPU.

Key facts. Cited by 34 papers in the map (data through 14 Oct 2026). Builds on 37 of its 59 references that are in the map. First posted on arXiv 3 Feb 2025.

Builds on

37 of 59 references.

References · 37

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  10. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  11. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  12. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
25 more
  1. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  2. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
  3. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  4. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  5. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  6. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  7. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  8. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  9. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  10. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  11. 2020DeRF: Decomposed Radiance Fieldscited by 163
  12. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  13. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  14. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  15. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  16. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  17. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  18. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  19. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  20. 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
  21. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  22. 2024Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motioncited by 29
  23. 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
  24. 2024Tetrahedron Splatting for 3D Generationcited by 9
  25. 2024Differentiable Voronoi Diagrams for Simulation of Cell-Based Mechanical Systemscited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 15; 2026: 19.

34 papers.

Sort:

By area:

  1. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  2. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
  3. 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 18
  4. 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 11
  5. 2025Radiance Meshes for Volumetric Reconstructioncited by 8
  6. 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
  7. 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
  8. 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 4
  9. 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
  10. 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
  11. 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
  12. 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
22 more
  1. 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
  2. 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
  3. 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
  4. 2026DVSM: Decoder-only View Synthesis Model Done Rightcited by 2
  5. 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 1
  6. 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
  7. 2026Semantic Foam: Unifying Spatial and Semantic Scene Decompositioncited by 1
  8. 2026Surflo: Consistent 3D Surface Flow Model with Global Statecited by 1
  9. 2026VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshescited by 1
  10. 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
  11. 2025SDFoam: Signed-Distance Foam for explicit surface reconstructioncited by 0
  12. 2026Fast Voxelization and Level of Detail for Microgeometry Renderingcited by 0
  13. 2026Eulerian Gaussian Splatting using Hashed Probability Pyramidscited by 0
  14. 2026Triangle Splatting SLAMcited by 0
  15. 2026MLP Splatting: Object-Centric Neural Fieldscited by 0
  16. 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
  17. 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generationcited by 0
  18. 2026Rendering 3D Gaussians on a Graph Processorcited by 0
  19. 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
  20. 2026ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstructioncited by 0
  21. 2026PowerSim: Differentiable Physics Simulation and Rendering with Power Diagramscited by 0
  22. 2026Efficient Confidence-Aware Densification for 3DGScited by 0