mlsanityData to 7 Oct 2026

ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields

arXiv 2608.04581 ↗First posted 5 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

Recent advances in 4D Gaussian Splatting (4DGS) enable high-fidelity, real-time spatiotemporal rendering, but expose a fundamental trade-off between motion expressiveness and storage efficiency. While anchor-based designs achieve compactness through anchor-level parameter sharing, their rigid uniform parametrization enforces fixed Neural Gaussian counts and feature budgets per anchor. Consequently, insufficient fidelity is addressed by excessive anchor density, rather than lightweight, targeted increases in Neural Gaussian count or feature capacity, resulting in memory waste. To overcome this rigidity, we introduce an adaptive-capacity anchor-based framework that dynamically allocates the representational capacity based on local spatiotemporal demands. Adaptive Anchor Cardinality varies the number of Neural Gaussians per anchor, concentrating primitives in regions of high geometric or motion complexity while suppressing redundancy. In parallel, Adaptive Anchor Feature Masking modulates anchor-level feature channels, assigning rich features to complex regions and lightweight representations to simpler ones. Experiments on MPEG, Panoptic Sports, and N3DV datasets demonstrate substantial storage reduction without degrading visual quality. Notably, on challenging MPEG sequences with complex motion, our method achieves up to 1.5x higher compression than state-of-the-art anchor-based methods while preserving comparable quality.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 22 of its 34 references that are in the map. First posted on arXiv 5 Aug 2026.

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22 of 34 references.

References · 22

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  6. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  7. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  8. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  9. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  10. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  11. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  12. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
10 more
  1. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
  2. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  3. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
  4. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  5. 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 23
  6. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 22
  7. 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 12
  8. 2025ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstructioncited by 7
  9. 20254DGS-CC: A Contextual Coding Framework for 4D Gaussian Splatting Data Compressioncited by 5
  10. 2025Optimized Minimal 4D Gaussian Splattingcited by 4

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