TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has revolutionized novel-view synthesis with its fast and high-fidelity rendering. However, rendering at high FPS and low latency across various scenes remains a challenge, especially when large amounts of 3D Gaussian ellipsoids appear in the scene. To address this issue, we introduce TemporalGS, to the best of our knowledge, the first training-free plug-and-play algorithmic approach to accelerate 3DGS rendering without any post-training or post-processing, implemented on top of tile-based software rasterization. The key idea is that, instead of rendering frames independently as 3DGS, we leverage the temporal priors, represented by novel geometry and appearance buffers, etc., to reduce redundancy of Gaussian preprocessing, sorting, and rasterization operations of consecutive frames. Specifically, we propose two acceleration strategies: (1) temporal dynamic culling, which filters out Gaussians that contribute less to current frame rendering; (2) selective rendering, which renders only a small portion of tiles that cannot be approximated by the temporal priors. By adapting and interleaving these two strategies, TemporalGS yields a simple but effective plug-and-play solution for 3DGS rendering speed-up without any training. Extensive experiments show that TemporalGS achieves comparable or even better performance compared to existing state-of-the-art post-training or post-processing-based 3DGS rendering acceleration approaches. TemporalGS can significantly enhance the rendering speed of various 3DGS methods, achieving up to 1.48× acceleration, while maintaining competitive rendering quality. We further extend our TemporalGS to hardware rasterization-based 3DGS to show the portability of our algorithm.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 40 references that are in the map. First posted on arXiv 3 Jul 2026.
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28 of 40 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
16 more
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
- 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
- 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussianscited by 16
- 2022SteerNeRF: Accelerating NeRF Rendering via Smooth Viewpoint Trajectorycited by 15
- 2025TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Corescited by 12
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
- 2025GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Modelscited by 7
- 2021Real-Time Denoising of Volumetric Path Tracing for Direct Volume Renderingcited by 5
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
- 2024GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Renderingcited by 1
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