Compact 3D Gaussian Representation for Radiance Field
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Abstract (arXiv)
Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand, 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the rasterization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising image quality. However, a significant drawback arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25× reduced storage and enhanced rendering speed, while maintaining the quality of the scene representation, compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
Key facts. Cited by 372 papers in the map (data through 14 Oct 2026). Builds on 39 of its 48 references that are in the map. First posted on arXiv 22 Nov 2023.
Builds on
39 of 48 references.
References · 39
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,079
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Sparse Voxel Fieldscited by 959
27 more
- 2021SoundStream: An End-to-End Neural Audio Codeccited by 771
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2019Neural Point-Based Graphicscited by 327
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
- 2019Neural Rerendering in the Wildcited by 121
- 2022Variable Bitrate Neural Fieldscited by 117
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
- 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
- 2023Binary Radiance Fieldscited by 40
- 2023Strivec: Sparse Tri-Vector Radiance Fieldscited by 28
- 2023Multiscale Tensor Decomposition and Rendering Equation Encoding for View Synthesiscited by 18
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Citing papers per year: 2023: 3; 2024: 106; 2025: 149; 2026: 114.
372 papers.
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- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
38 more
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 82
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 2024DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Samplingcited by 72
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 47
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
- 2024Generative Gaussian Splatting for Unbounded 3D City Generationcited by 44
- 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Modelscited by 43
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
- 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 41
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
- 2024WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collectionscited by 33
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
50 most cited of 372 All 372 (JSON)
- 2026Where Should the Gaussians Go? Reusable Label-Aware Allocation for Budget-Constrained Gaussian Splatting of Cinematic CT14 Oct 2026
- 2026RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs14 Oct 2026
- 2026SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection9 Oct 2026
- 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction9 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD2 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting30 Sep 2026
- 2026TSGL: Teacher-Student Graph Learning for 3DGS Compression29 Sep 2026
- 2026Rate-Distortion Adaptive Primitive Selection for Omnidirectional Gaussian Splatting28 Sep 2026
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting27 Sep 2026
- 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scales25 Sep 2026
38 more
- 2026From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching25 Sep 2026
- 2026Towards Practical Compression of 3D Gaussian Splatting24 Sep 2026
- 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026Robust, Estimator-Agnostic Dynamic 3DGS Compression22 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priors19 Sep 2026
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation8 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement31 Aug 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026M3ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression23 Aug 2026
- 2026Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior23 Aug 2026
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting20 Aug 2026
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting16 Aug 2026
- 2026Compact Feed-Forward 3D Gaussians via Saliency-Guided Primitive Merging11 Aug 2026
- 2026G2ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation6 Aug 2026
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields5 Aug 2026
- 2026GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion27 Jul 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting20 Jul 2026
- 2026Locality-Aware Density Control for Efficient Gaussian-based Image Representation20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation14 Jul 2026
- 2026DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting12 Jul 2026
- 2026GaussFusion: Towards Multimodal 3D Gaussian Pretraining7 Jul 2026
- 2026λ-VAE: Variance Equalization for Posterior Collapse6 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting19 Jun 2026
- 2026From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information18 Jun 2026
50 newest of 372 All 372 (JSON)
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2025UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstructioncited by 2
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tilescited by 2
- 2026GlowGS: Generative Semantic Feature Learning for 3D Gaussian Splatting in Nighttime Glow Scenescited by 2
- 2025ExGS: Extreme 3D Gaussian Compression with Diffusion Priorscited by 1
- 2024Towards More Accurate Fake Detection on Images Generated from Advanced Generative and Neural Rendering Modelscited by 0
- 2026GlowGS: Generative Semantic Feature Learning for 3D Gaussian Splatting in Nighttime Glow Scenes22 May 2026
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles17 Feb 2026
- 2025UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction2 Oct 2025
- 2025ExGS: Extreme 3D Gaussian Compression with Diffusion Priors29 Sep 2025
- 2024Towards More Accurate Fake Detection on Images Generated from Advanced Generative and Neural Rendering Models13 Nov 2024
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors5 Sep 2024
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
12 most cited of 357 All 357 (JSON)
- 2026Where Should the Gaussians Go? Reusable Label-Aware Allocation for Budget-Constrained Gaussian Splatting of Cinematic CT14 Oct 2026
- 2026RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs14 Oct 2026
- 2026SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection9 Oct 2026
- 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction9 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD2 Oct 2026
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting30 Sep 2026
- 2026TSGL: Teacher-Student Graph Learning for 3DGS Compression29 Sep 2026
- 2026Rate-Distortion Adaptive Primitive Selection for Omnidirectional Gaussian Splatting28 Sep 2026
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting27 Sep 2026
- 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scales25 Sep 2026
12 newest of 357 All 357 (JSON)
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