3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering, offering state-of-the-art performance in terms of both quality and speed. 3DGS models a scene as a collection of three-dimensional Gaussians, with additional attributes optimized to conform to the scene's geometric and visual properties. Despite its advantages in rendering speed and image fidelity, 3DGS is limited by its significant storage and memory demands. These high demands make 3DGS impractical for mobile devices or headsets, reducing its applicability in important areas of computer graphics. To address these challenges and advance the practicality of 3DGS, this survey provides a comprehensive and detailed examination of compression and compaction techniques developed to make 3DGS more efficient. We classify existing methods into two categories: compression, which focuses on reducing file size, and compaction, which aims to minimize the number of Gaussians. Both methods aim to maintain or improve quality, each by minimizing its respective attribute: file size for compression and Gaussian count for compaction. We introduce the basic mathematical concepts underlying the analyzed methods, as well as key implementation details and design choices. Our report thoroughly discusses similarities and differences among the methods, as well as their respective advantages and disadvantages. We establish a consistent framework for comparing the surveyed methods based on key performance metrics and datasets. Specifically, since these methods have been developed in parallel and over a short period of time, currently, no comprehensive comparison exists. This survey, for the first time, presents a unified framework to evaluate 3DGS compression techniques. We maintain a website that will be regularly updated with emerging methods: https://w-m.github.io/3dgs-compression-survey/ .
Key facts. Cited by 66 papers in the map (data through 7 Oct 2026). Builds on 33 of its 61 references that are in the map. First posted on arXiv 17 Jun 2024.
Builds on
33 of 61 references.
References · 33
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
21 more
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
- 20243D Gaussian as a New Era: A Surveycited by 102
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 66
- 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
- 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
- 2024F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splattingcited by 18
- 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Fieldcited by 17
- 2023Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRFcited by 11
Built on by
Citing papers per year: 2024: 7; 2025: 25; 2026: 34.
66 papers.
Sort:
By area:
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 24
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
- 2025NeRF Is a Valuable Assistant for 3D Gaussian Splattingcited by 15
- 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 14
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
38 more
- 2024SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programmingcited by 7
- 2025Improving Adaptive Density Control for 3D Gaussian Splattingcited by 7
- 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantizationcited by 7
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modelingcited by 5
- 2025Content-Aware Texturing for Gaussian Splattingcited by 5
- 2026Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splattingcited by 5
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
- 2025FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splattingcited by 3
- 2024AI-Driven Innovations in Volumetric Video Streaming: A Reviewcited by 2
- 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splattingcited by 2
- 20254D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compressioncited by 2
- 2025BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPUcited by 2
- 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compressioncited by 2
- 2026POTR: Post-Training 3DGS Compressioncited by 2
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 2
- 2026NanoGS: Training-Free Gaussian Splat Simplificationcited by 2
- 2026DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splattingcited by 2
- 2024Editing Implicit and Explicit Representations of Radiance Fields: A Surveycited by 1
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applicationscited by 1
- 2025Smol-GS: Compact Representations for Abstract 3D Gaussian Splattingcited by 1
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splattingcited by 1
- 2026Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representationcited by 1
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomycited by 1
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 1
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresetscited by 1
- 2026Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Codingcited by 1
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganizationcited by 1
- 2026Transforming harmonic coefficients for 3D splat compressioncited by 1
- 2025Permutation Learning with Only N Parameters: From SoftSort to Self-Organizing Gaussianscited by 0
- 2025Image-Conditioned 3D Gaussian Splat Quantizationcited by 0
- 2025CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representationcited by 0
- 2025RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splattingcited by 0
- 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracingcited by 0
- 2026SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splattingcited by 0
- 2026Position: 3D Gaussian Splatting Watermarking Should Be Scenario-Driven and Threat-Model Explicitcited by 0
- 2026Semantic Segmentation and Depth Estimation for Real-Time Lunar Surface Mapping Using 3D Gaussian Splattingcited by 0
50 most cited of 66 All 66 (JSON)
- 2026Towards Practical Compression of 3D Gaussian Splatting24 Sep 2026
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026Robust, Estimator-Agnostic Dynamic 3DGS Compression22 Sep 2026
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment7 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding16 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
38 more
- 2026Smaller and Faster 3DGS via Post-Training Dictionary Learning28 May 2026
- 2026GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting3 May 2026
- 2026PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement24 Apr 2026
- 2026Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training21 Apr 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting8 Apr 2026
- 20263DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models7 Apr 2026
- 2026Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM1 Apr 2026
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting30 Mar 2026
- 2026GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstruction21 Mar 2026
- 2026Semantic Segmentation and Depth Estimation for Real-Time Lunar Surface Mapping Using 3D Gaussian Splatting18 Mar 2026
- 2026NanoGS: Training-Free Gaussian Splat Simplification17 Mar 2026
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives27 Feb 2026
- 2026Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting24 Feb 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification6 Feb 2026
- 2026Position: 3D Gaussian Splatting Watermarking Should Be Scenario-Driven and Threat-Model Explicit1 Feb 2026
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy29 Jan 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2026Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation8 Jan 2026
- 2026SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting7 Jan 2026
- 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression31 Dec 2025
- 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing10 Dec 2025
- 2025RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting7 Dec 2025
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025Content-Aware Texturing for Gaussian Splatting2 Dec 2025
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling30 Nov 2025
- 2025Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting30 Nov 2025
- 2025CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation22 Nov 2025
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applications20 Oct 2025
- 2025BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPU16 Oct 2025
- 20254D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression22 Sep 2025
- 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splatting31 Aug 2025
- 2025Image-Conditioned 3D Gaussian Splat Quantization21 Aug 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025CF3: Compact and Fast 3D Feature Fields7 Aug 2025
- 2025NeRF Is a Valuable Assistant for 3D Gaussian Splatting31 Jul 2025
50 newest of 66 All 66 (JSON)
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 24
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
- 2025NeRF Is a Valuable Assistant for 3D Gaussian Splattingcited by 15
- 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 14
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
12 most cited of 64 All 64 (JSON)
- 2026Towards Practical Compression of 3D Gaussian Splatting24 Sep 2026
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026Robust, Estimator-Agnostic Dynamic 3DGS Compression22 Sep 2026
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment7 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding16 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
12 newest of 64 All 64 (JSON)