mlsanityData to 14 Oct 2026

LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting

arXiv 2609.23380 ↗First posted 20 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Gaussian Splatting has enabled real-time novel view synthesis, but its tightly coupled geometry and appearance representation often require a large number of primitives to reproduce high-frequency texture details, leading to substantial memory and optimization costs. Recent textured 2D Gaussian methods alleviate this limitation by attaching texture maps to Gaussian primitives. However, bridging the fundamental structural gap between discrete Gaussians and continuous 2D grids requires complex parameterizations that introduce severe computational overhead. This overhead fundamentally compromises the original efficiency of Gaussian Splatting, making the balance between detailed texturing and computational agility an unresolved challenge. To address these challenges, we propose LiteTex-GS, a fast and lightweight texturing framework for Gaussian Splatting. Our method initializes an extremely compact representation, assigning minimal local texture to each Gaussian and progressively allocates higher resolution only to primitives with significant reconstruction errors. To maintain a streamlined geometric scaffold, we introduce a contribution- and area-aware pruning strategy that eliminates low-utility Gaussians. Furthermore, to mitigate the gradient dilution caused by texture upsampling, we design a resolution-aware update rule that preserves rapid and stable convergence. Extensive experiments on standard novel view synthesis benchmarks demonstrate that our method achieves competitive or superior rendering quality while using substantially fewer parameters and less training time than existing textured Gaussian baselines.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 41 references that are in the map. First posted on arXiv 20 Sep 2026.

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33 of 41 references.

References · 33

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,988
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2015Spatial Transformer Networkscited by 1,429
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  10. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  11. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  12. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
21 more
  1. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  2. 2024Revising Densification in Gaussian Splattingcited by 128
  3. 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 99
  4. 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
  5. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  6. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  7. 2024HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstructioncited by 57
  8. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  9. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
  10. 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
  11. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
  12. 2024PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relightingcited by 18
  13. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  14. 2025CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splattingcited by 8
  15. 2024SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destructioncited by 7
  16. 2024Spike-NeRF: Neural Radiance Field Based On Spike Cameracited by 6
  17. 2024Faster and Better 3D Splatting via Group Trainingcited by 6
  18. 2025Content-Aware Texturing for Gaussian Splattingcited by 5
  19. 2025On-the-fly Large-scale 3D Reconstruction from Multi-Camera Rigscited by 3
  20. 2025Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstructioncited by 2
  21. 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1

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