mlsanityData to 14 Oct 2026

FastGS: Training 3D Gaussian Splatting in 100 Seconds

arXiv 2511.04283 ↗First posted 6 Nov 2025cs.CVcited by 43

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Abstract (arXiv)

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.32× training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45× acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-7× training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping. The project page is available at https://fastgs.github.io/

Key facts. Cited by 43 papers in the map (data through 14 Oct 2026). Builds on 37 of its 48 references that are in the map. First posted on arXiv 6 Nov 2025.

Builds on

37 of 48 references.

References · 37

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  6. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  8. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  9. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  10. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  11. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  12. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
25 more
  1. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  2. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  3. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  4. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  5. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  6. 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
  7. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  8. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  9. 2024Revising Densification in Gaussian Splattingcited by 128
  10. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  11. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
  12. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  13. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  14. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  15. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  16. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  17. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  18. 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 47
  19. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  20. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
  21. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  22. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
  23. 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
  24. 2024Efficient Density Control for 3D Gaussian Splattingcited by 13
  25. 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 42.

43 papers.

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  1. 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 11
  2. 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
  3. 2026Generative 3D Gaussians with Learned Density Controlcited by 4
  4. 2026From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splattingcited by 3
  5. 2026123D: Unifying Multi-Modal Autonomous Driving Data at Scalecited by 3
  6. 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 2
  7. 2026Beyond Heuristics: Learnable Density Control for 3D Gaussian Splattingcited by 2
  8. 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speedcited by 2
  9. 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimizationcited by 2
  10. 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 2
  11. 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
  12. 2026VkSplat: High-Performance 3DGS Training in Vulkan Computecited by 1
31 more
  1. 2026Learn2Splat: Extending the Horizon of Learned 3DGS Optimizationcited by 1
  2. 2026MMGS: 10× Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Rankingcited by 1
  3. 2026VG2GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformercited by 1
  4. 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherencecited by 1
  5. 2026Fast Converging 3D Gaussian Splatting for 1-Minute Reconstructioncited by 0
  6. 2026SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Trainingcited by 0
  7. 2026Faster 3D Gaussian Splatting Convergence via Structure-Aware Densificationcited by 0
  8. 2026AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splattingcited by 0
  9. 2026LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Losscited by 0
  10. 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splattingcited by 0
  11. 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimizationcited by 0
  12. 2026UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Camerascited by 0
  13. 2026Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenescited by 0
  14. 2026Dynamic Inverse Rendering for Enhanced Material-Lighting Decompositioncited by 0
  15. 2026SalientGS: Unified SfM-to-3DGS with Importance-Guided MCMC Gaussian Allocationcited by 0
  16. 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
  17. 2026Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Trackingcited by 0
  18. 2026StreamSplat: Streaming Feed-Forward 3D Gaussian Splattingcited by 0
  19. 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splattingcited by 0
  20. 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Renderingcited by 0
  21. 2026DReSG: Diffusion Residuals for Stylized Gaussian Splattingcited by 0
  22. 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Trainingcited by 0
  23. 2026EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstructioncited by 0
  24. 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splattingcited by 0
  25. 2026View-Structured Conformal Prediction for 3D Gaussian Splattingcited by 0
  26. 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scalescited by 0
  27. 2026EffGS: Efficient and High-Fidelity Gaussian Splattingcited by 0
  28. 2026What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splattingcited by 0
  29. 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splattingcited by 0
  30. 2026TileSkipper: Region-Adaptive Tile Pruning for 3D Gaussian Splattingcited by 0
  31. 2026Spectral World Renderer: Unified 3D Hyperspectral Unmixingcited by 0