mlsanityData to 7 Oct 2026

SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

arXiv 2607.16624 ↗First posted 18 Jul 2026cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we formulate the structural evolution of 3DGS as a global budget-constrained optimization problem and derive an optimality condition, which requires the marginal utility of structural resources to be balanced across spatial regions under a finite primitive budget. Based on this formulation, we propose SPARE-GS, a general plug-and-play framework that dynamically aligns the distribution of 3D Gaussian primitives with regional representational demand. SPARE-GS estimates capacity-normalized regional demand, assigns adaptive target quotas, and uses regional budget deviations to coordinate densification, pruning and adaptive termination toward a more balanced structural allocation. Extensive experiments across standard, accelerated, and structure-enhanced 3DGS pipelines demonstrate that SPARE-GS reduces the Gaussian count and training time by an average of 30.38% and 23.81%, respectively, while improving the average PSNR. Moreover, the resulting compact representations reduce downstream processing time and improve the rate-distortion performance of diverse compression and pruning methods, demonstrating the broad applicability of global structural budget regulation.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 45 of its 57 references that are in the map. First posted on arXiv 18 Jul 2026.

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45 of 57 references.

References · 45

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  7. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  8. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  9. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  10. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
  11. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  12. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
33 more
  1. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  2. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  3. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  4. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  5. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  6. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  7. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  8. 2024Revising Densification in Gaussian Splattingcited by 127
  9. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  10. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  11. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  12. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
  13. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  14. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
  15. 2024Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstructioncited by 56
  16. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
  17. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
  18. 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
  19. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 49
  20. 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 45
  21. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
  22. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  23. 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
  24. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 19
  25. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
  26. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  27. 2025FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstructioncited by 12
  28. 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
  29. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
  30. 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
  31. 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 5
  32. 2026RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processingcited by 3
  33. 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 1

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