SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we formulate the structural evolution of 3DGS as a global budget-constrained optimization problem and derive an optimality condition, which requires the marginal utility of structural resources to be balanced across spatial regions under a finite primitive budget. Based on this formulation, we propose SPARE-GS, a general plug-and-play framework that dynamically aligns the distribution of 3D Gaussian primitives with regional representational demand. SPARE-GS estimates capacity-normalized regional demand, assigns adaptive target quotas, and uses regional budget deviations to coordinate densification, pruning and adaptive termination toward a more balanced structural allocation. Extensive experiments across standard, accelerated, and structure-enhanced 3DGS pipelines demonstrate that SPARE-GS reduces the Gaussian count and training time by an average of 30.38% and 23.81%, respectively, while improving the average PSNR. Moreover, the resulting compact representations reduce downstream processing time and improve the rate-distortion performance of diverse compression and pruning methods, demonstrating the broad applicability of global structural budget regulation.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 45 of its 57 references that are in the map. First posted on arXiv 18 Jul 2026.
Builds on
45 of 57 references.
References · 45
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
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- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
- 2024Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstructioncited by 56
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
- 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 49
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 45
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
- 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 19
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
- 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
- 2025FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstructioncited by 12
- 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 5
- 2026RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processingcited by 3
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 1
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