3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction
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Abstract (arXiv)
In scientific simulation, regular grids, unstructured meshes, and particle-based formats are chosen to represent field data for computational efficiency, geometry/adaptive flexibility, and following motion/deformation, respectively. Each of these field data formats is often handled through separate data-specific processing pipelines. We present a unified sample-based Gaussian encoding method that represents these data forms under a single fixed-budget formulation. The method initializes and refines Gaussian primitives directly from the input samples while preserving a prescribed primitive count and encoded size to achieve a desired level of data reduction. Across structured, unstructured, and particle data, the sample-based formulation improves reconstruction accuracy with measurably fewer primitives in comparison to prior formulations, achieving up to 4.8 dB higher PSNR with an approximate 44x reduction in primitive count. For time-varying data, warm-starting from the previous timestep reduces the optimization required to reach independently trained reconstruction quality. Together, these results demonstrate a unified fixed-budget Gaussian encoding framework for structured, particle, unstructured, and time-varying scientific data with predictable storage, higher reconstruction accuracy, and improved temporal encoding efficiency.
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References · 23
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2021Compressive Neural Representations of Volumetric Scalar Fieldscited by 64
- 2021Fast Neural Representations for Direct Volume Renderingcited by 32
- 2022NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networkscited by 20
11 more
- 2022Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representationcited by 19
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 18
- 2023Adaptively Placed Multi-Grid Scene Representation Networks for Large-Scale Data Visualizationcited by 16
- 2025Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Renderingcited by 6
- 2026ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualizationcited by 3
- 2026ANTIC: Adaptive Neural Temporal In-situ Compressorcited by 2
- 2026Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representationcited by 2
- 20263D Gaussian Splatting for Scientific Particle Data Compression and Renderingcited by 2
- 20253D Gaussian Particle Approximation of VDB Datasets: A Study for Scientific Visualizationcited by 1
- 20253D Gaussian Modeling and Ray Marching of OpenVDB datasets for Scientific Visualizationcited by 1
- 2026Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocationcited by 1
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