PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
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Abstract (arXiv)
Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of 3D Gaussians. However, complex scenes can consist of millions of Gaussians, resulting in high storage and memory requirements that limit the viability of 3D-GS on devices with limited resources. Current techniques for compressing these pretrained models by pruning Gaussians rely on combining heuristics to determine which Gaussians to remove. At high compression ratios, these pruned scenes suffer from heavy degradation of visual fidelity and loss of foreground details. In this paper, we propose a principled sensitivity pruning score that preserves visual fidelity and foreground details at significantly higher compression ratios than existing approaches. It is computed as a second-order approximation of the reconstruction error on the training views with respect to the spatial parameters of each Gaussian. Additionally, we propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model without changing its training pipeline. After pruning 90% of Gaussians, a substantially higher percentage than previous methods, our PUP 3D-GS pipeline increases average rendering speed by 3.56× while retaining more salient foreground information and achieving higher image quality metrics than existing techniques on scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets.
Key facts. Cited by 85 papers in the map (data through 7 Oct 2026). Builds on 24 of its 35 references that are in the map. First posted on arXiv 14 Jun 2024.
Builds on
24 of 35 references.
References · 24
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
12 more
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 124
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
- 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
- 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 90
- 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 80
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
- 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 71
- 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 63
- 2022Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fieldscited by 58
- 2023NeU-NBV: Next Best View Planning Using Uncertainty Estimation in Image-Based Neural Renderingcited by 53
- 2022Unifying Approaches in Active Learning and Active Sampling via Fisher Information and Information-Theoretic Quantitiescited by 28
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Citing papers per year: 2024: 4; 2025: 23; 2026: 58.
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- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
- 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
- 2024Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splattingcited by 12
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Imagescited by 7
- 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesiscited by 5
38 more
- 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 4
- 2025Auto3R: Automated 3D Reconstruction and Scanning via Data-driven Uncertainty Quantificationcited by 4
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
- 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 3
- 2025LEGO-SLAM: Language-Embedded Gaussian Optimization SLAMcited by 3
- 2026RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processingcited by 3
- 2026VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAMcited by 3
- 2026GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesiscited by 3
- 2025ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splattingcited by 2
- 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compressioncited by 2
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selectioncited by 2
- 2026POTR: Post-Training 3DGS Compressioncited by 2
- 2026FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Modelscited by 2
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 2
- 2026NanoGS: Training-Free Gaussian Splat Simplificationcited by 2
- 2025Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splattingcited by 1
- 2025GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstructioncited by 1
- 2025SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splattingcited by 1
- 2026Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splattingcited by 1
- 2026Matryoshka Gaussian Splattingcited by 1
- 2026GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splattingcited by 1
- 2026Uncertainty-Aware Gaussian Map for Vision-Language Navigationcited by 1
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 1
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 1
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresetscited by 1
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 1
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compressioncited by 0
- 2025Metropolis-Hastings Sampling for 3D Gaussian Reconstructioncited by 0
- 2025IntelliCap: Intelligent Guidance for Consistent View Samplingcited by 0
- 2025Effective Gaussian Management for High-fidelity Scene Reconstructioncited by 0
- 2025Extreme Views: 3DGS Filter for Novel View Synthesis from Out-of-Distribution Camera Posescited by 0
- 20253D Gaussian Point Encoderscited by 0
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
- 2026A Step to Decouple Optimization in 3DGScited by 0
- 20263DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splattingcited by 0
- 2026GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstructioncited by 0
- 2026Does it matter which Gaussians you pick in 4D Gaussian streaming?cited by 0
- 2026Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidencecited by 0
50 most cited of 85 All 85 (JSON)
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization25 Sep 2026
- 2026LiTe-GS: Oracle-Efficient Next Best View Selection for 3D Gaussian Splatting24 Sep 2026
- 2026Towards Practical Compression of 3D Gaussian Splatting24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions17 Sep 2026
- 2026View-Structured Conformal Prediction for 3D Gaussian Splatting9 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
38 more
- 2026Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior23 Aug 2026
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting16 Aug 2026
- 2026CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling20 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting12 Jul 2026
- 2026λ-VAE: Variance Equalization for Posterior Collapse6 Jul 2026
- 2026AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction5 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
- 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping29 Jun 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 2026Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM23 Jun 2026
- 2026ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting19 Jun 2026
- 2026From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information18 Jun 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting10 Jun 2026
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance8 Jun 2026
- 2026VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning1 Jun 2026
- 2026Uncertainty-Aware Gaussian Map for Vision-Language Navigation26 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splatting11 May 2026
- 2026Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization8 May 2026
- 2026AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting7 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting17 Apr 2026
- 2026PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splatting10 Apr 2026
- 2026GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting2 Apr 2026
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis24 Mar 2026
- 2026Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidence23 Mar 2026
- 2026Matryoshka Gaussian Splatting19 Mar 2026
- 2026Does it matter which Gaussians you pick in 4D Gaussian streaming?18 Mar 2026
- 2026NanoGS: Training-Free Gaussian Splat Simplification17 Mar 2026
- 2026GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis16 Mar 2026
- 2026Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splatting13 Mar 2026
- 2026VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM10 Mar 2026
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives27 Feb 2026
50 newest of 85 All 85 (JSON)
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
- 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
- 2024Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splattingcited by 12
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Imagescited by 7
- 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesiscited by 5
12 most cited of 83 All 83 (JSON)
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization25 Sep 2026
- 2026LiTe-GS: Oracle-Efficient Next Best View Selection for 3D Gaussian Splatting24 Sep 2026
- 2026Towards Practical Compression of 3D Gaussian Splatting24 Sep 2026
- 2026Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting24 Sep 2026
- 2026GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting20 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions17 Sep 2026
- 2026View-Structured Conformal Prediction for 3D Gaussian Splatting9 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
12 newest of 83 All 83 (JSON)