mlsanityData to 7 Oct 2026

PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting

arXiv 2406.10219 ↗First posted 14 Jun 2024cs.CV cs.GR cs.LGcited by 85

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Abstract (arXiv)

Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of 3D Gaussians. However, complex scenes can consist of millions of Gaussians, resulting in high storage and memory requirements that limit the viability of 3D-GS on devices with limited resources. Current techniques for compressing these pretrained models by pruning Gaussians rely on combining heuristics to determine which Gaussians to remove. At high compression ratios, these pruned scenes suffer from heavy degradation of visual fidelity and loss of foreground details. In this paper, we propose a principled sensitivity pruning score that preserves visual fidelity and foreground details at significantly higher compression ratios than existing approaches. It is computed as a second-order approximation of the reconstruction error on the training views with respect to the spatial parameters of each Gaussian. Additionally, we propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model without changing its training pipeline. After pruning 90% of Gaussians, a substantially higher percentage than previous methods, our PUP 3D-GS pipeline increases average rendering speed by 3.56× while retaining more salient foreground information and achieving higher image quality metrics than existing techniques on scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets.

Key facts. Cited by 85 papers in the map (data through 7 Oct 2026). Builds on 24 of its 35 references that are in the map. First posted on arXiv 14 Jun 2024.

Builds on

24 of 35 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  5. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  6. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  7. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  8. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  9. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  10. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  12. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
12 more
  1. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  2. 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 124
  3. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  4. 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
  5. 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 90
  6. 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 80
  7. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  8. 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 71
  9. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 63
  10. 2022Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fieldscited by 58
  11. 2023NeU-NBV: Next Best View Planning Using Uncertainty Estimation in Image-Based Neural Renderingcited by 53
  12. 2022Unifying Approaches in Active Learning and Active Sampling via Fisher Information and Information-Theoretic Quantitiescited by 28

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 23; 2026: 58.

85 papers.

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  1. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  2. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
  3. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  4. 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
  5. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  6. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  7. 2024Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splattingcited by 12
  8. 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
  9. 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
  10. 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Imagescited by 7
  11. 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
  12. 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesiscited by 5
38 more
  1. 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 4
  2. 2025Auto3R: Automated 3D Reconstruction and Scanning via Data-driven Uncertainty Quantificationcited by 4
  3. 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
  4. 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 3
  5. 2025LEGO-SLAM: Language-Embedded Gaussian Optimization SLAMcited by 3
  6. 2026RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processingcited by 3
  7. 2026VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAMcited by 3
  8. 2026GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesiscited by 3
  9. 2025ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splattingcited by 2
  10. 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compressioncited by 2
  11. 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selectioncited by 2
  12. 2026POTR: Post-Training 3DGS Compressioncited by 2
  13. 2026FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Modelscited by 2
  14. 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 2
  15. 2026NanoGS: Training-Free Gaussian Splat Simplificationcited by 2
  16. 2025Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splattingcited by 1
  17. 2025GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstructioncited by 1
  18. 2025SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splattingcited by 1
  19. 2026Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splattingcited by 1
  20. 2026Matryoshka Gaussian Splattingcited by 1
  21. 2026GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splattingcited by 1
  22. 2026Uncertainty-Aware Gaussian Map for Vision-Language Navigationcited by 1
  23. 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 1
  24. 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 1
  25. 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresetscited by 1
  26. 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 1
  27. 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compressioncited by 0
  28. 2025Metropolis-Hastings Sampling for 3D Gaussian Reconstructioncited by 0
  29. 2025IntelliCap: Intelligent Guidance for Consistent View Samplingcited by 0
  30. 2025Effective Gaussian Management for High-fidelity Scene Reconstructioncited by 0
  31. 2025Extreme Views: 3DGS Filter for Novel View Synthesis from Out-of-Distribution Camera Posescited by 0
  32. 20253D Gaussian Point Encoderscited by 0
  33. 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
  34. 2026A Step to Decouple Optimization in 3DGScited by 0
  35. 20263DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splattingcited by 0
  36. 2026GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstructioncited by 0
  37. 2026Does it matter which Gaussians you pick in 4D Gaussian streaming?cited by 0
  38. 2026Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidencecited by 0

50 most cited of 85 All 85 (JSON)