mlsanityData to 7 Oct 2026

Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap

arXiv 2510.23494 ↗First posted 27 Oct 2025cs.CV cs.GRcited by 1

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Volumetric video relighting is essential for bringing captured performances into virtual worlds, but current approaches struggle to deliver temporally stable, production-ready results. Diffusion-based intrinsic decomposition methods show promise for single frames, yet suffer from stochastic noise and instability when extended to sequences, while video diffusion models remain constrained by memory and scale. We propose a hybrid relighting framework that combines diffusion-derived material priors with temporal regularization and physically motivated rendering. Our method aggregates multiple stochastic estimates of per-frame material properties into temporally consistent shading components, using optical-flow-guided regularization. For indirect effects such as shadows and reflections, we extract a mesh proxy from Gaussian Opacity Fields and render it within a standard graphics pipeline. Experiments on real and synthetic captures show that this hybrid strategy achieves substantially more stable relighting across sequences than diffusion-only baselines, while scaling beyond the clip lengths feasible for video diffusion. These results indicate that hybrid approaches, which balance learned priors with physically grounded constraints, are a practical step toward production-ready volumetric video relighting.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 56 of its 84 references that are in the map. First posted on arXiv 27 Oct 2025.

Builds on

56 of 84 references.

Closest ancestors · 6

Same direction, newest first

  1. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep
  2. 2024Neural Gaffer: Relighting Any Object via Diffusion11 Jun
  3. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models1 May
  4. 2024LightIt: Illumination Modeling and Control for Diffusion Models15 Mar
  5. 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation19 Feb
  6. 2023Relightful Harmonization: Lighting-aware Portrait Background Replacement11 Dec

Other references · 50

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  7. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  9. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  10. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  11. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  12. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
38 more
  1. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  2. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  3. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  4. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  5. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
  6. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  7. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  8. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  9. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  10. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
  11. 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
  12. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  13. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  14. 2023Relightable Gaussian Codec Avatarscited by 126
  15. 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
  16. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  17. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  18. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  19. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  20. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  21. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  22. 2018CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Renderingcited by 85
  23. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  24. 2020Crowdsampling the Plenoptic Functioncited by 62
  25. 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
  26. 2019Flexible SVBRDF Capture with a Multi-Image Deep Networkcited by 50
  27. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
  28. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
  29. 2022De-rendering 3D Objects in the Wildcited by 31
  30. 2021SurfaceNet: Adversarial SVBRDF Estimation from a Single Imagecited by 25
  31. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 19
  32. 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Fieldcited by 17
  33. 2023MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimationcited by 12
  34. 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
  35. 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
  36. 2024SG-Splatting: Accelerating 3D Gaussian Splatting with Spherical Gaussianscited by 8
  37. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
  38. 20253D Gabor Splatting: Reconstruction of High-frequency Surface Texture using Gabor Noisecited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting
  2. 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models
  3. 2025RelightVid: Temporal-Consistent Diffusion Model for Video Relighting
  4. 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting
  5. 2025Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation
  6. 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion
  7. 2026Relit-LiVE: Relight Video by Jointly Learning Environment Video
  8. 2024GenLit: Reformulating Single-Image Relighting as Video Generation