Variable Bitrate Neural Fields
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Abstract (arXiv)
Neural approximations of scalar and vector fields, such as signed distance functions and radiance fields, have emerged as accurate, high-quality representations. State-of-the-art results are obtained by conditioning a neural approximation with a lookup from trainable feature grids that take on part of the learning task and allow for smaller, more efficient neural networks. Unfortunately, these feature grids usually come at the cost of significantly increased memory consumption compared to stand-alone neural network models. We present a dictionary method for compressing such feature grids, reducing their memory consumption by up to 100x and permitting a multiresolution representation which can be useful for out-of-core streaming. We formulate the dictionary optimization as a vector-quantized auto-decoder problem which lets us learn end-to-end discrete neural representations in a space where no direct supervision is available and with dynamic topology and structure. Our source code will be available at https://github.com/nv-tlabs/vqad.
Key facts. Cited by 117 papers in the map (data through 14 Oct 2026). Builds on 28 of its 65 references that are in the map. First posted on arXiv 15 Jun 2022.
Builds on
28 of 65 references.
References · 28
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,739
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,079
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
16 more
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
- 2021Advances in Neural Renderingcited by 365
- 2020State of the Art on Neural Renderingcited by 278
- 2021COIN: COmpression with Implicit Neural representationscited by 233
- 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representationcited by 143
- 2020Nonlinear Transform Codingcited by 136
- 2019Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Researchcited by 98
- 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
- 2021Compressive Neural Representations of Volumetric Scalar Fieldscited by 64
- 2021Implicit Neural Video Compressioncited by 52
- 2022RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesiscited by 33
- 2020Deep Implicit Volume Compressioncited by 26
- 2021NViSII: A Scriptable Tool for Photorealistic Image Generationcited by 24
- 20213D Scene Compression through Entropy Penalized Neural Representation Functionscited by 23
- 2021LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networkscited by 19
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Citing papers per year: 2022: 9; 2023: 43; 2024: 39; 2025: 14; 2026: 12.
117 papers.
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50 most cited of 117 All 117 (JSON)
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50 newest of 117 All 117 (JSON)
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
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- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Soft Anisotropic Diagrams for Differentiable Image Representation23 Apr 2026
- 20263DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models7 Apr 2026
- 2026CGHair: Compact Gaussian Hair Reconstruction with Card Clustering4 Apr 2026
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
- 2026N4MC: Neural 4D Mesh Compression23 Feb 2026
- 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors2 Feb 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2026Clean-GS: Semantic Mask-Guided Pruning for 3D Gaussian Splatting1 Jan 2026
12 newest of 113 All 113 (JSON)
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