mlsanityData to 14 Oct 2026

Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene

arXiv 2503.12307 ↗First posted 16 Mar 2025cs.CV cs.AIcited by 42

Not on the map. Why?

Abstract (arXiv)

Novel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations like 3D Gaussian Splatting, they still struggle to recover high-quality results and often consume too much storage memory and training time. In this paper we propose Swift4D, a divide-and-conquer 3D Gaussian Splatting method that can handle static and dynamic primitives separately, achieving a good trade-off between rendering quality and efficiency, motivated by the fact that most of the scene is the static primitive and does not require additional dynamic properties. Concretely, we focus on modeling dynamic transformations only for the dynamic primitives which benefits both efficiency and quality. We first employ a learnable decomposition strategy to separate the primitives, which relies on an additional parameter to classify primitives as static or dynamic. For the dynamic primitives, we employ a compact multi-resolution 4D Hash mapper to transform these primitives from canonical space into deformation space at each timestamp, and then mix the static and dynamic primitives to produce the final output. This divide-and-conquer method facilitates efficient training and reduces storage redundancy. Our method not only achieves state-of-the-art rendering quality while being 20X faster in training than previous SOTA methods with a minimum storage requirement of only 30MB on real-world datasets. Code is available at https://github.com/WuJH2001/swift4d.

Key facts. Cited by 42 papers in the map (data through 14 Oct 2026). Builds on 37 of its 42 references that are in the map. First posted on arXiv 16 Mar 2025.

Builds on

37 of 42 references.

References · 37

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  9. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  11. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  12. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
25 more
  1. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  2. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  3. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  4. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  6. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  7. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  8. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  10. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  11. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  12. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  13. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  14. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  15. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  16. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  17. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  18. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  19. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  20. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
  21. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  22. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  23. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  24. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  25. 2024H3D-DGS: Exploring Heterogeneous 3D Motion Representation for Deformable 3D Gaussian Splattingcited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 14; 2026: 28.

42 papers.

Sort:

By area:

  1. 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
  2. 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
  3. 2025LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decouplingcited by 13
  4. 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
  5. 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Renderingcited by 8
  6. 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 7
  7. 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Camerascited by 7
  8. 2025ParticleGS: Learning Neural Gaussian Particle Dynamics from Videos for Prior-free Physical Motion Extrapolationcited by 5
  9. 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 5
  10. 2026Full-4D: Generating Full-Scope 4D Scenes from a Single-View Videocited by 5
  11. 2025MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstructioncited by 3
  12. 2025Hash Grid Feature Pruningcited by 3
30 more
  1. 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 3
  2. 2026ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstructioncited by 3
  3. 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenescited by 2
  4. 2025Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Predictioncited by 1
  5. 2025Versatile Video Representation via Feed-Forward 2D Gaussian Splatting Tokenizationcited by 1
  6. 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densificationcited by 1
  7. 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splattingcited by 1
  8. 2026TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splattingcited by 1
  9. 2026DP-DeGauss: Dynamic Probabilistic Gaussian Decomposition for Egocentric 4D Scene Reconstructioncited by 1
  10. 2026Online Segment 3D Gaussians via Launching Virtual Dronescited by 1
  11. 2026Constrained Dynamic Gaussian Splattingcited by 0
  12. 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagationcited by 0
  13. 2026Fast and Robust Deformable 3D Gaussian Splattingcited by 0
  14. 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splattingcited by 0
  15. 2026LiveStre4m: Feed-Forward Live Streaming of Novel Views from Unposed Multi-View Videocited by 0
  16. 2026GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstructioncited by 0
  17. 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenescited by 0
  18. 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
  19. 2026CausalGS: Learning Physical Causality of 3D Dynamic Scenes with Gaussian Representationscited by 0
  20. 2026DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstructioncited by 0
  21. 2026Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocationcited by 0
  22. 2026Temporally Aware Densification for Dynamic 3D Gaussian Splattingcited by 0
  23. 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
  24. 2026D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splattingcited by 0
  25. 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splattingcited by 0
  26. 2026ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representationcited by 0
  27. 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splattingcited by 0
  28. 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streamingcited by 0
  29. 2026PURE: Refining Feed-forward 3D Reconstruction with Unlabeled Post-trainingcited by 0
  30. 2026Tikhonov-Stabilized Bezier Representation Forecasting for Training-free Diffusion Accelerationcited by 0