mlsanityData to 14 Oct 2026

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization

arXiv 2608.02099 ↗First posted 3 Aug 2026cs.AR cs.AI cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time novel view synthesis, yet existing 3DGS accelerators suffer from poor architectural scalability: increasing the number of PEs leads to marginal performance improvement during rendering. We identify that the root cause is the tightly coupled ``checking-while-blending'' dataflow, which exacerbates PE underutilization caused by spatial redundancy from irregular Gaussian coverage and temporal redundancy from asynchronous pixel-wise termination under parallel execution. To address this issue, we propose DeGS, a scalable architecture for efficient 3DGS inference. To systematically eliminate the redundancies inherent in rendering, DeGS exploits a decoupled dataflow, restructuring the coupled α-checking, transmittance checking, and α-blending of the standard rendering process into consecutive workload parsing, reorganization, and blending stages. This allows the fragmented, length-variable, and temporal-dependent workloads to be reorganized into compact, conflict-free, and dense workloads prior to blending, thereby significantly improving PE utilization during parallel blending. Implemented in 28 nm technology, DeGS achieves 2.36×--7.25× throughput, 1.82×--6.02× end-to-end speedup, and 1.59×--4.42× energy efficiency over state-of-the-art 3DGS accelerators (GSCore, GBU, GCC) across diverse scenes and resolutions (720p to 8K). Moreover, scaling from 16 to 1024 PEs, DeGS maintains over 80% PE utilization at high resolutions, significantly outperforming existing accelerators.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 49 of its 73 references that are in the map. First posted on arXiv 3 Aug 2026.

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49 of 73 references.

References · 49

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  11. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
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37 more
  1. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  2. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  3. 20243D Gaussian as a New Era: A Surveycited by 104
  4. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  5. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  6. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
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  8. 2024Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusioncited by 80
  9. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  10. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
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  12. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  13. 2025WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environmentscited by 50
  14. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
  15. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  16. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  17. 2024MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Renderingcited by 27
  18. 2024GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMscited by 23
  19. 2024Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusioncited by 17
  20. 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
  21. 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
  22. 2024Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizationscited by 11
  23. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  24. 2018Euphrates: Algorithm-SoC Co-Design for Low-Power Mobile Continuous Visioncited by 10
  25. 2025GCC: A 3DGS Inference Architecture with Gaussian-Wise and Cross-Stage Conditional Processingcited by 10
  26. 2025Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VRcited by 8
  27. 2022CoVA: Exploiting Compressed-Domain Analysis to Accelerate Video Analyticscited by 6
  28. 2025GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splattingcited by 6
  29. 2025D'ej`a Vu: Efficient Video-Language Query Engine with Learning-based Inter-Frame Computation Reusecited by 5
  30. 2025GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloadingcited by 5
  31. 2025RTGS: Real-Time 3D Gaussian Splatting SLAM via Multi-Level Redundancy Reductioncited by 5
  32. 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
  33. 2026ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstaclescited by 5
  34. 2024Potamoi: Accelerating Neural Rendering via a Unified Streaming Architecturecited by 4
  35. 2025Splatonic: Architecture Support for 3D Gaussian Splatting SLAM via Sparse Processingcited by 4
  36. 2025VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Renderingcited by 3
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