LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
3D Gaussian Splatting (3DGS) achieves high-quality, real-time novel view synthesis, but the resulting assets have baked-in illumination and cannot be easily relit. Inverse rendering methods optimize simplified reflectance and illumination models for each scene, limiting efficiency and relighting quality. Recent generative approaches leverage large diffusion models for realistic lighting edits, but applying them to 3DGS typically requires an additional per-scene optimization stage to bake the edited appearance into the representation. We present LightBridge, a feed-forward generative framework for controllable relighting of complete 3DGS assets in a single pass. To enable feed-forward training, we construct a large-scale Multi-Illumination Relighting Dataset with paired source and target observations of the same scenes. Latent Bridge Relighting Diffusion models relighting as source-to-target transport in latent space, enabling one-step extraction of 2D visual tokens without iterative diffusion sampling. A Gaussian Propagation Transformer uses a point transformer with sparse image-to-point self-attention followed by point-to-image cross-attention to efficiently propagate these cues across the complete 3DGS, while avoiding full attention over all image and Gaussian tokens. Experiments validate these designs, demonstrating competitive relighting quality and efficient single-pass prediction of complete relit 3DGS assets without scene-specific optimization. The code and dataset will be made publicly available upon acceptance.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 27 of its 36 references that are in the map. First posted on arXiv 2 Sep 2026.
Builds on
27 of 36 references.
Closest ancestors · 5
Same direction, newest first
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan
- 2025SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations17 May
- 2025LightLab: Controlling Light Sources in Images with Diffusion Models14 May
- 2025Light-A-Video: Training-free Video Relighting via Progressive Light Fusion12 Feb
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov
Other references · 22
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 40
- 2025Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactionscited by 30
- 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Surveycited by 27
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 24
10 more
- 2024Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusioncited by 15
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Trainingcited by 7
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 6
- 2026ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstaclescited by 5
- 2026Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splattingcited by 5
- 2026NavGSim: High-Fidelity Gaussian Splatting Simulator for Large-Scale Navigationcited by 2
- 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
- 2026InvSplat: Inverse Feed-Forward Scene Splattingcited by 1
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- 2024GenLit: Reformulating Single-Image Relighting as Video Generation
- 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
- 2025Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion
- 2025Splatent: Splatting Diffusion Latents for Novel View Synthesis
- 2026Lighting-Consistent Object Transfer Across Radiance Fields