mlsanityData to 14 Oct 2026

Compressing 3D Gaussian Splatting via Cross-Representation Priors

arXiv 2609.23005 ↗First posted 19 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cross-Representation Priors for Gaussian Splatting), a rate-distortion optimized compression framework that leverages cross-representation priors to improve anchor-level entropy modeling. First, a Correspondence-Oriented Hierarchical Structure (COHS) organizes anchors by feature correspondence rather than spatial proximity, constructing root-leaf dependencies so that selected anchors can act as informative priors to conditionally encode others, yielding more accurate likelihood prediction and lower conditional entropy. Second, Shared Feature Aggregation (SFA) extracts globally shared features from a contextual hash grid and injects them into anchor representations, factoring out scene-consistent low-frequency information that would otherwise be redundantly embedded in individual anchors. Both modules are trained under a unified rate-distortion objective to balance bitrate reduction and rendering fidelity. Experiments across multiple benchmarks show that CRP-GS achieves a favorable overall rate-distortion trade-off, yielding around 30% average bitrate reduction compared to anchor-based baselines while maintaining comparable rendering quality.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 48 of its 63 references that are in the map. First posted on arXiv 19 Sep 2026.

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References · 48

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
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  7. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  8. 2018Variational image compression with a scale hyperpriorcited by 935
  9. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  10. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  11. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  12. 2018Joint Autoregressive and Hierarchical Priors for Learned Image Compressioncited by 664
36 more
  1. 2020Learned Image Compression with Discretized Gaussian Mixture Likelihoods and Attention Modulescited by 590
  2. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  3. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  4. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  5. 2018DVC: An End-to-end Deep Video Compression Frameworkcited by 332
  6. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  7. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  8. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  9. 2024A Survey on 3D Gaussian Splattingcited by 224
  10. 2021Deep Contextual Video Compressioncited by 221
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  12. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  13. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  14. 2021FVC: A New Framework towards Deep Video Compression in Feature Spacecited by 153
  15. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  16. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  17. 20243D Gaussian as a New Era: A Surveycited by 104
  18. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  19. 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 99
  20. 2019Non-local Attention Optimized Deep Image Compressioncited by 92
  21. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  22. 2021VoxelContext-Net: An Octree based Framework for Point Cloud Compressioncited by 61
  23. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
  24. 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 52
  25. 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 41
  26. 2019Efficient and Effective Context-Based Convolutional Entropy Modeling for Image Compressioncited by 33
  27. 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
  28. 2024S-NeRF++: Autonomous Driving Simulation via Neural Reconstruction and Generationcited by 28
  29. 2024EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representationcited by 27
  30. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
  31. 2024LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splattingcited by 18
  32. 2024PLGS: Robust Panoptic Lifting with 3D Gaussian Splattingcited by 17
  33. 2024Efficient Dynamic-NeRF Based Volumetric Video Coding with Rate Distortion Optimizationcited by 10
  34. 2024Rate-aware Compression for NeRF-based Volumetric Videocited by 8
  35. 2023C-NERF: Representing Scene Changes as Directional Consistency Difference-based NeRFcited by 6
  36. 2025Content-Aware Mamba for Learned Image Compressioncited by 6

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